Servo skulls and servitors are one of the key aspects of the Warhammer 40k universe. Where other sci-fi backgrounds have regular drones or „common“ robots and androids, the Imperium of Men will rather reduce the intellect of a fellow human being to that of of a worker drone and retro-fit „it“ with (often crude) kybernetical implants than building a semi-intelligent machine that even comes close to a man in shape and size (War Titans seems to be an exception to the rule here).
In addition, servitors are all so often embedded into structures and vehicles to function as dedicated systems (i.e. as autopilot, independent gun turret, security system, etc.). If one keeps in mind that being turned into a servitor is actually a punishment one gets a feel for how draconian law in the grimdark 40k actually must be. After all, there is NO other raw material for the production of “robots” than criminals, at least not outside of the domains of Mars. And if a little drone would do instead, this drone is build into the skull of perished, honorable servant, so he can serve beyond death. If they like what you do, they will let you die before they turn your remains into equipment.
That means, whenever PC move into a “civilized” surrounding that is blessed with the gifts of technology, they will sooner or later come into contact with some techno-zombie or hovering ossuarium piece. And I have to say, I like that! Even more so because all of these servitors and servo skulls do have a designation number and a lot of these even have an actual name. This “equipment”, so it is void of any actual personality of its own, has a constant reminder tagged to it that it once WAS a person, and although it was not treated as one before (again: they took this man or woman and -reduced- that human being to a servitor), now, as “it” is nothing more then a walking function, it has a name to address it.
Whenever my player characters have some deeper interaction with one such construct, I tend to give it a name, even if it is just a number. My players are of like mind here (or, go even further), as they baptize their vehicles, and our Machine-Priestess has a habit of “adopting” servo skulls they relieve from heretics (or tries to repair those she needed to destroy in combat… it is not the machines fault that their master had fallen..the machine is pure to her). As a result, I not only need names for my NPC, but although for some of those kyber-constructs, from time to time.
And here is how I do it:
First, I get myself some “old latin”, Greek or Hebrew names. Then, I add numbers to them. To avoid repeating the same numbers I am fond of all over again, I roll them up. This can either be done with 3d10 to generate a three-digit-ID number (where each dice gives you a number for one of the digits) or 2d6 for a three-to-four digit ID (where each dice gives you the last or second last digit of the ID, while the sum of both is used as the first or first two digits).
If you want to spare yourself the trouble of getting yourself some names and rolling some dice, feel free to use the 50 “names” provided below in every way you want (yes, this includes commercial use). And if you would like the list in PDF format, here is the dropbox link to it.
|01||Abel 242||26||Jedrick 521|
|02||Aneas 464||27||Jovius 656|
|03||Atticus 802||28||Lael 703|
|04||Caleb 851||29||Kesterus 506|
|05||Basililus 539||30||Laurus 711|
|06||Claudio 377||31||Maarav 924|
|07||Daan 088||32||Linus 358|
|08||Callister 814||33||Manius 084|
|09||Dorus 171||34||Nathaniel 061|
|10||Eli 204||35||Macario 285|
|11||Denes 034||36||Naevius 647|
|12||Ennius 957||37||Rafael 400|
|13||Gabriel 282||38||Menelaus 414|
|14||Egor 857||39||Nicon 444|
|15||Festus 985||40||Seth 040|
|16||Illes 324||41||Neacel 906|
|17||Fillippus 986||42||Paion 627|
|18||Fulvius 116||43||Sion 647|
|19||Jan 427||44||Pasi 035|
|20||Gavriil 032||45||Tertius 810|
|21||Glaucius 323||46||Tobias 643|
|22||Jarred 291||47||Rehor 436|
|23||Hector 818||48||Seoras 328|
|24||Iovis 723||49||Zacharias 966|
|25||Kobus 482||50||Grigori 106|