[Creature Feature] Using “Screamers” in Mutant Future

A while ago my blog featured a spotlight post about the scifi b-movie „Screamers“ and how one could use the setting established there in different roleplaying games. Today, I would like to narrow the focus: how to make use of the killer robots named “Screamers” in a game of Mutant Future™

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[Creature Feature] Using “Screamers” in Mutant Future

DH2nd Session Rep: The Saliwaan Operation [5]

Last Friday, we continued the scenario but did not get far. As it was a holiday here in Germany, we took our time for a little hotdog feast (yep, we like them here, too) and spend some more chatting about different things. In addition, one of my players has plans on taken up a game of „Das schwarze Auge“ (known as „The dark eye“ aboard) using the rules of „Savage Worlds(tm)“, so we took had been discussing some game rules, too. And I have to say, I am looking forward to be a player in his games again, he is doing a GREAT job as a GM. Anyway…

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DH2nd Session Rep: The Saliwaan Operation [5]

Hijack! Turning “Tomb of the Overfiend” into a quick DH2nd romp

Recently, I put up a SPOTLIGHT onto the PWYW one-page-dungeon “Tomb of the Overfiend” (by Stuart Robertson). This author claimed in its sales pitch for the module that …

The adventure is also compatible with other “old school” type roleplaying games with a few small changes to some of the statistics for the encounters.

Well, DH2nd isn´t an OSR game, but is has a link to ancient egypt style scifi-stuff, too: the Necrons. Today, I thereby show you how to “hijack” Tomb of the Overfiend to turn it into a one evening session for DH2nd, either as a quick one-shot game or as the starting point (or conclusion) of a scenario of your own.

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Hijack! Turning “Tomb of the Overfiend” into a quick DH2nd romp

[SHA] The name of the game

SciFi RPG with a focus on star travel have characters roam through a wide universe, meet people (human and other) from dozen or hundreds of different worlds while they explore space or range through the known and populated regions of a galactic empire (or its now shattered and isolated remains). For a vast universe, one needs a vast amount of names, and even a predetermined sandbox as narrow as one solar system is likely to see dozens or hundreds of starships travel through it, both from neighboring systems as well as long distance cargo haulers and enterprising individuals far away from home, out to make a fortune between the stars.

Myself started to pre-generate lists of names for use in my RPG sessions, just to make sure that I won´t sit there befuddled in the hour past midnight when one of my players suddenly comes up with an idea that turns the focus of the game somewhere I never thought about before. Some of those lists I have put up for sale on drivethrurpg.com on a pay-what-you-want basis (after topping them off with some additional names). Others, I simply cannot put up that way because they include names from lists of other publishers that offer their thoughts for a dollar (or a dime), too. Those, I am going to mention in different SPOTLIGHT posts later on this blog.

My latest addition is 99 names for space colonies and fringe worlds. Together with 100 names for androids and other artificial beings and 100 names for starships in private hands, large parts of the picture of your galaxy are now ready to be painted in broad strokes.

Feel free to leave a comment about your actual usage of the names at drivethrurpg.com (under the matching product of mine). One is always happy to hear from the children, especially if they were successful with something ;).

Oh! And if you happen to be a German reader,…

… wirf doch mal einen Blick auf 100 Sternenschiffnamen für neo-romantische und gothisch-düstere Zukunftswelten. [Nein, kurze Titel sind wirklich nicht mein Ding] =)

[SHA] The name of the game

[Spotlight] Tomb of the Overfiend [PWYW 1-page-dungeon]

Eric from the Sword & Stitchery blog posted a session rep where he made use of the PWYW 1-page-dungeon „Tomb of the Overfiend“. Curious as I am, I got myself a copy (as a free ride) to have a look. After all, the sales text says that

The adventure is also compatible with other “old school” type roleplaying games with a few small changes to some of the statistics for the encounters.

and since I have never played the weird west rpg (which it was written for), I might as well put that claim to a test.

So, what do we have in this one-page-thing? A good looking, hand-drawn map depicting an eight-room dungeon that is in the style of a tomb of ancient egypt. I say “style” here, because the ten encounter areas it features (yes, eight rooms and ten areas…there are corridors, you know?) make it clear this “tomb” (or better: prison) was build by somebody or something that has access to some weird scifi technology. Besides combat with strange monsters, the dungeon although includes traps and a puzzle, and thereby has everything a dungeon is meant to have. What the module does not come with is a plot, narative or a motivation. You have the tomb, you have the overfiend inside, you have a bit of scifi-egypt-dressing to it, but that´s it.

But, that is all it HAS to have! It is a one-page-dungeon on a pay-what-you-want basis, that comes with a charming looking hand-drawn map. It includes combat, traps, puzzles and an interesting location/scheme: everything a dungeon crawl needs. Is it easy to adapt to a different OSR game? I would say, yes it is. Don´t get me wrong, the stats I read did not made any sense to me, but the “special tricks” of each opponent and encountered are having enough of a description to figure out how to handle, unless you have no experience in being a GM.

Judging the price is tricky for me, as I am not from the US and I guess the product was originally priced in USD. But I advertise to pay for it if one is to actually put that dungeon to use. Remember, everything counts in large amounts.

[Spotlight] Tomb of the Overfiend [PWYW 1-page-dungeon]

Saliwaan Operation:Session Prep-2

Tomorrow, it is time again. Last session, the cell of Inquisitor Ragin managed to storm the research base and to capture Magos Biologis Merinus Eluvis. Thereby, the managed to achieve mission parameters they had been tasked with at the start. We ended our last session with all resistance in base being cleared. So, when we get back into the scene, the barrels of their guns and the bodies of the dead will still be warm and their signal jammer still active.

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Saliwaan Operation:Session Prep-2