[Creature Feature] Using “Screamers” in Mutant Future

A while ago my blog featured a spotlight post about the scifi b-movie „Screamers“ and how one could use the setting established there in different roleplaying games. Today, I would like to narrow the focus: how to make use of the killer robots named “Screamers” in a game of Mutant Future™

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Additional robotic monsters [all pictures are screenshots from the movie “Screamers”]:

All of the “original” screamers are weapons of war, durable and autonomous within a defined set of parameters. That those little buggers “evolved” far enough to by-pass the safety mechanisms that were meant to stop them from tearing apart the wrong soldiers only adds to their usefulness as a robotic menace. An area that once was a war zone or that included an installation guarded by the military can feature “the walking swords” as wandering monsters. In a hexcrawl-style game, such metal monsters might indicate a POI worth looking for… or it might just be a nega-dungeon, featuring nothing but a bunker that was overrun by the screamers themselves a long time ago.

sword

 


The child-variant might make for an interesting random encounter in the wilds, but only once as those somehow never had a different face or appearance. If the characters turn down its requests (“can I come along?”) repeatedly, it might attack. Otherwise, it will just wait till it is brought into an inhabited area (i.e. a bunker, a small village or a trade post). There, it will start the slaughter at night or will start to broad a signal that is meant to draw other Screamers in. Of course, I am now leaving the world of the original movie here, but it would make sense for such a unit to draw in reinforcements if it cannot handle the situation on its own.

child

The diverse “adult” models seem pretty close in intelligence and behavior to what “regular androids” are like in the core rules of MF. The only difference between the “Screamer”-android and the regular androids would be that the Screamers usually have a murderous intent as they seek to eliminate humans (and possibly, even non-screamer robots), but some of them might have changed their mind over time (as seen in the movie, too). Strangely, the “adult” series does not seem to incorporate the weaponry the others models feature. They rely solely on their strength (which seems enough to squeeze a human to death) and (programmed) martial prowess in addition to any other weapon they might get their hands on.

The fun part for the ML comes with the individual agenda of each of the adult models and the moment they reveal their true colors.

[Screamer, “Mobile Sword”]
No. Enc.: 1d4 (2d6) Movement: 240´ (80)
Armor Class: 4 Hit Dice: 12 hp
Attacks: 2 Damage: 1d8+10
Save: L5 Morale: 10

Attacks as Level 5 fighter

Burrower: The “Mobile Sword” attacks by closing in underground quickly, pushing up earth as it rushes towards the identified target. Role a d10 to determine surprise by this Screamer. Before it leaves the ground for its first attack, all attacks against the Screamer are (-1).

Screamer!: Screamer uses a sonic attack while closing in. Every nearby living being that is not deaf needs to succeed on a saving throw vs. Stun or will be stunned for 1d4 turns.

[Screamer, “Child”]

No. Enc.: 1 (2d6) Movement: 90´ (30)
Armor Class: 4 Hit Dice: 30 hp
Attacks: 1 Damage: 1d8+10
Save: L5 Morale: 10

Attacks as Level 4 fighter

Screamer!: Screamer uses a sonic attack while closing in. Every nearby living being that is not deaf needs to succeed on a saving throw vs. Stun or will be stunned for 1d4 turns.

[Screamer, “Adult”]

No. Enc.: 1 (2d6) Movement: 120´ (40)
Armor Class: 4 or as armor Hit Dice: 50 hp
Attacks: 1 Damage: as weapon
Save: L5 Morale: 10

Increased Strength (MF p.24)
Martial Affinity (MF p.29)

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[Creature Feature] Using “Screamers” in Mutant Future

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