No matter which game of MutantFuture(tm) one takes part in, the world is a strange one for sure. There are slavering mutated beasts, mad marauders and crazed robots, dangerous artifacts and treacherous ruins, to say the least. But aside from that, the world itself is strange. It is not like it would be strange because the adventurers aren´t familiar with the place (although this might be true) but because one simply cannot become familiar with it all. Everything has mutated! One could wander the world for years and would still be confronted with a new bizarre life form every week, as even if the mutations are stable, each region might have its own breed of local mutant thingies one cannot find anywhere else. And this is not taking into account all the strange artifacts one can find in the ruins.
To emphasize this, it is never wrong confront the characters with something odd that is NOT another monster to be fought. And what better chance to confront a character is there than his shift of the watch at the campfire at night…? Here come five such encounters,for use in your next game.
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1# As the character is about to put a new wood into the fire, he suddenly feels a tingling sensation on his hand. As he looks, he sees a couple of tiny insects crawl out of the dead wood and onto his hand. With successful save vs. DEX, the character will be able to swipe them off before they can crawl up his arm and into his clothes. While the tiny, flea like creatures are harmless themselves, they will try to “life” in the clothes of the character and their excrement causes a skin rash. Starting with the next dawn, an affected character will suffer [-1] to all CHA and INT checks till he was able to wash his clothes and himself thoroughly.
2# A pair of yellow shining eyes stares at the character standing guard. They belong to something the size of a 10 year old child that crouches in the darkness on all fours, resting on its hind legs. The skin of the humanoid is grey and knobby and a bone crest runs down the forehead. It seems to be naked. When the character make a sudden move or tries to approach, it will turn round and run off into the night and all fours, like a mad ape but without making a sound.
3# An overgrown centipede, about two meters long and as thick as a grown men´s wrist, rushes through the campsite and past the character standing guard. It will be scuttling away into the dark before the character has a chance of doing anything.
4# Fog rises up during the characters watch and will stay till dawn. Sounds will be dampened and clothes and equipment might become wet. What is worse is the strange, stinging smell that comes with the mist. Everyone lacking proper bedding, a sealed tent or who spends at least one turn outside will need to pass a saving throw vs. Death or is going to suffer a [-1] penalty on all physical tests for the first half of the day as his joints swell and hurt.
5# During the night, some of the thicker “grass” around the camp site start to split open at the top, revealing a wet-greenish inside. If a blade of this grass is brought close to the nose, characters will recognize a sweet smell. They are filled with a sticky nectar which is sweet and tasty. In the morning, as soon as the sun colors the sky with a red hue, more and more insects will be drawn to the “grass”. They will glue to the sticky, clear substance and the blades of grass will slowly close around them again.