… and it is is all about the oddities of a mutated post-apocalyptic world and about the hazards of the environment. The first part of the book contains twenty entries of such oddities to confront your players with during their next game session. Not all of them are harmful but those who are enforce the dire nature of what the world has come to. The entries are:
Bigmole Colonies: a hazard for travelers, but a fine food source
Bitterberry Bush: not everything that looks tasty is tasty
Chemo Fog: a chemical environmental hazard
Contaminated Water/ Rain: …and another one!
Corpsebride: a strange fungus with even stranger qualities
Death Nettle Mushroom: nomen est omen
Gluebush: a nuisance with possible uses
Indicator Moss: not all of Mother Nature´s new children are evil
Mother of Allergies: …but a lot are!
Moldslime Patch: ..or are just…icky
Plastic Tar: once a basic material, now basically a danger
RAD-Head Fungus: radiation zones just got worse
Raider Ants: this is not going to be a picnic
Rust Plague: the piranha of rust
Spitting Lilies: the flower itself is sweet…
Subsonic Wardens: noise pollution is pollution, too
Umbrella Mushroom: odd-but-useful
Yellowveil: just keep your head above the water…
The second part and final section offers five new beneficial physical mutations that will help a mutant human or animal to persist in a hostile environment and two new mutant “races” that do so: the mutant humans know as Contamination Zone Mutants and the Carnivorous Radiation Zone Moss-Gestalt: a non-humanoid mutant plant player race for those who want try something different.
Pages of content: 10 pages of content (12 pages in total)
Word count: 6483
…..aaaand as this is my 25fth product I release, I offer it for 50 cents (instead of one dollar) to the first five people using this link here.