[CH] Stats for the Fungal Clan

Time for some stats for the NPC I introduced you folks to a while ago. CH-compatible stats for the Giant Fungal Slugs are already available, so let´s continue with the rest: the folks of the Fungal Clan I mentioned earlier, and what better person to begin with than…

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[CH] Stats for the Fungal Clan

Begin at the Beginning

It is time to turn all this little ideas and conversions into a stringent set of preparation notes for the Chthonian Highways adventure to come. I don´t think that I am going to actually run this before the end of the year, but I should at least have it -ready- by the end of the year. I will perhaps run something from Lamentations of the Flame Princess in between, but that is a different story that is to be told another day…

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Begin at the Beginning

[SPOTLIGHT] The Beauty of Hardcover

A while ago I started to forgo real RPG books for PDFs. They seemed so much more useful to me as I do most of session preparations (as a GM) on my computer anyway, so why should I buy some large book that I need to carry around when I just can print the sections I need for a session and otherwise spare myself the trouble? Well, I am still not dropping this point of view but a specific title made me re-consider: the „Rules & Magic“player core book of Lamentations of the Flame Princess(tm).

WARNING! Whenever LotFP is involved we are talking about explicit content. Everyone under the age of 18 should keep away from this post.

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[SPOTLIGHT] The Beauty of Hardcover

[CH] Semi-PreGen Characters

A GM has a lot of different tasks and pre-generating characters is one of them IF a GM wants to run a one shot game. As I am currently preparing some semi-pregenerated characters for Chthonian Highways I want to share my approach to it today (together with ten examples). These are not ready-to-use-characters, as I like to give my players the chance to apply some personal touches to their characters.. but read for yourself!

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[CH] Semi-PreGen Characters

[Balderdash] Been there, bought that!

Yesterday my friends and I were at the SPIEL in Essen. For those of you folks who do not know it: this happens to be one of the biggest fairs/trade shows for actual GAMES (board games, card games, dice games, etc.) in Europa. And I am among the regular visitors… well, visitor is perhaps the wrong word for it. Let´s say „raider“…

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[Balderdash] Been there, bought that!

[SHA] Failed Fallout Shelters

Fallout shelters. Secure rooms, build below ground and stocked with everything the occupants would need to survive the first weeks in relative safety. In any post-apocalyptic setting these are little treasure hoards, especially those whose builders and owners did not made it. Some were large, communal shelters erected by the government, but whenever the fear of a nuclear war was peaking, private persons build shelters of their own: either for themselves and their families or together with their neighbours. Small little sanctuaries, often up to six feet below ground.

Failed Fallout Shelters provides a GM with

  • a general idea on what a small, underground fallout shelter is like

  • a main loot table with 50 entries on what to discover there, nine sub-tables with 50+
    further entries and a separate table with 30 ideas for personal items that might be found
    inside

  • ideas on how to include them into the game: what happened to the shelter and the original
    occupants since “the end of the world” and in what condition is it now?

  • 20 ideas for “special finds” that will make a given shelter different from all the others the PC
    will have plundered before.

… and you will get special offer! If you use this link before the 24th of October you will get the product for 50 cents (US-currency). This means a 50% discount!

Or, get my current three post-apocalyptic loot tables for $2.25 via this bundle product!

[SHA] Failed Fallout Shelters