Today I released a new product of mine: 20 Game Animals for the Weird, Irradiated Post-Apocalpyse. It is a list of mutated beasts that could end up in the PC´s stomach after a successful hunt. After all, one cannot feed them giant rats, eleven-eyed carp and scaly hares all the time, right? Each entry includes a brief description of the creature, estimate about how many rations one could gain from it once it is dead and some come with a suggestion about how to hunt it. It is up to the GM if each creature is a unique mutant or a member of a new species (and how quick such a new species will be become extinct in a region as the survivors or “Neo-Humans” begin to hunt it). Of course, this creatures could just a well be used in SciFi setting, as a weird menagerie collected from different dimensions or as the pets a mad scientist populates a remote island with.
The thing you will like the most, dear reader, is that I will post the first six entries right here, for your enjoyment and your personal, non-commercial use. Turn them into a d6 table for the next hunting trip of your group if you want to.
Continue reading “[SHA & Freebee] 6 Mutated Game Animals”
A long time ago I wrote a post in the FFG-Forum for the first edition of DarkHeresy(tm), as a response to a request from Antony131073. It was about war encounters, and I thought I could just as well put them down here, too. But I will change the rule references to DH2nd.
Continue reading “[DH] 6 Random Scenes of Urban Warfare”
It was time for another release, and so I created 20 Encounters in the Ruins of the Elder Beings. So, what is this pay-what-you-want title all about?
After I finished H.P. Lovecraft´s story “At the Mountains of Madness” the GM in me dreamed about an adventure that would be take place in some (other) subterranean ruins of the Elder Beings. Another city or outpost, perhaps smaller, or just the caverns that would lead to its entrance. An adventure about the strange creatures that could have developed there, based on some breeding stock the Elder Beings once kept. I thought about the Elder Beings attempting to slowly retake those places they left as they moved back into the oceans so long ago. I thought about a renewal of their conflict with the Mi-Go, one that is only at the beginning as Mi-Go recon parties try to locate and gauge the erstwhile settlements and strongholds of their rivals. And about what could happen when a party of (demi-)human adventurers would stumble upon all of this, on their search for riches or ancient wisdom.
As I was not able to create a full-blown adventure out of my ideas, I rather created a set of 20 structured encounters. The difference to (completely) random encounters is that some of them are preliminary encounters that will trigger certain other encounters as a follow-up (or will be triggered instead of their follow-ups). In addition, a simple frame was given for the encounters and stats for six creatures and two strange items [all of whom are compatible with Lamentations of the Flame Princess(tm)].
I will share the encounters with you here in this blog post. If you want the stats and everything else, please get yourself a copy of the PDF (see the link above).
Continue reading “20 Mythos-Themed Encounters”
„I came only just short of echoing his cry myself; for I had seen those primal sculptures, too, and had shudderingly admired the way the nameless artist had suggested that hideous slime coating found on certain incomplete and prostrate Old Ones—those whom the frightful Shoggoths had characteristically slain and sucked to a ghastly headlessness in the great war of re-subjugation. They were infamous, nightmare sculptures even when telling of age-old, bygone things; for Shoggoths and their work ought not to be seen by human beings or portrayed by any beings. The mad author of the Necronomicon had nervously tried to swear that none had been bred on this planet, and that only drugged dreamers had even conceived them. Formless protoplasm able to mock and reflect all forms and organs and processes—viscous agglutinations of bubbling cells—rubbery fifteen-foot spheroids infinitely plastic and ductile—slaves of suggestion, builders of cities—more and more sullen, more and more intelligent, more and more amphibious, more and more imitative! Great God! What madness made even those blasphemous Old Ones willing to use and carve such things? „
[H.P. Lovecraft; “At the Mountains of Madness”]
After I finished „At the Mountains of Madness“ I had a number of ideas for using what Lovecraft had provided there for some RPG. Both Chtonian Highways and Lamentations of the Flame Princess came to my mind, the first because of the obvious link to what Lovecraft-fans call „the Mythos“ and the latter because of the dark and fatalistic vibe that is shared by both Lovecraft´s stories and most of the material from LotFP I know of. I will start with LotFP and the Summon spell that is included in the Player Core Book. I like this spell in particular because it is available to even the lowliest of warlocks. In other systems those spells are reserved for those who attained a high grade of mastery over the arcane (because of the potential power a summoned being offers), but LotFP has a different approach: everybody who even dabbles in the dark arts can summon anything, but if those things that are called forth can be mastered is an entirely different matter. I like this very much as it allows one of the main stables of fantasy fiction: the inexperienced dabber who summons something he or she could not control, with dire consequences for everyone.
Continue reading “To Summon a Shoggoth [LotFP]”
A long time ago I posted an assortment of zombie ideas and stats for DarkHeresy(tm), and recently I remembered that I once had created small “Mook Cheat Sheets” for mass combat. Guess what? Right, I now made one for zombies. But this time I broke the format: the PDF is two pages instead of one as I had to many special rules and stuff written up for them. But I hope you will not complain 😉 .
A long, long time ago I put down 10 black market dealers for the first edition of Dark Heresy. Back than the Inquisitors Handbook (IH) was the hot stuff, Hive Sibillus was the seat of government, items had prices in Thronegelt, my English was truly horrible (or I was just sloppy) and the DH gamemaster forum of FantasyFlightGames was buzzing. I am an oldtimer, I have found memories. Anyway, I stumbled upon the old topic with my ten black market dealers, corrected the grammar, got myself some artwork (see above) and decided to turn them into a a PDF. If you like what you have hear, please visit my blog. Oh! And you will find a lot of references in here to material from DH1st, so don´t scratch your head to much if you only know DH2nd and cannot make head or toe of the names and worlds.
Continue reading “10 Dealers of Illicit Goods [for DH]”
I like magical items that are complicated. A bracelet that gives you +3 Strength is neat, as is a mace(+2). But a bracelet that only gives you the bonus to Strength a limited times per day is better, and one that only does so under certain conditions is best. Those items are not just a “perma buffs” that a player notes on the character sheet. These are elements of the game that a player thinks about, that he or she actively deals with, like a player does with any other responding, living part of the game world. You really start to play with something if it responds to what you do in some way. With this proem I present to you 10 Mighty Magical Weapons for your OSR fantasy RPG.
Continue reading “[OSR] 10 Mighty Magical Weapons”