Creating OSR characters a little less randomly

OSR is „dicey“, OSR embraces randomness and character creation can be as quick and brutal as the troll-child that is the sum of both. I have three players that want to return to Dunnsmouth so that their heroes may go on where they left of, but I was about to offer them to switch to new characters (if they like to). I like to have a little balance (which my pre-generated characters usually show), something that the roll of the dice alone sometimes fails to provide. Yet, I want the quick, random dicey-ness of OSR so that creating a new character is not to much of a thing. And here is my untested brainchild…

The important thing are the stats, first and foremost, and so this is the thing I am going to change. Assuming that the game knows six character stats [like LotFP(tm) does], my concept is like this:

The player rolls five times. Each time the dice have hit the table, he or she has the following options:

# assign the result to an ability that has not been assigned a result to yet

# use one of a total of two possible re-rolls (and THEN decide…)

When there is only one ability left, it score will be determined by the following:

The highest ability bonus/modifier of the the character is +3 ?

> a score of 8 is assigned; ELSE

The highest ability bonus/modifier of the character is a +2?

> a score of 10 is assigned; ELSE

The sum of all ability modifiers is 4+?

> a score of 12 is assigned, ELSE

 a score of 16 is assigned.

Everything else shall be business as usual!

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Creating OSR characters a little less randomly

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