OSR is „dicey“, OSR embraces randomness and character creation can be as quick and brutal as the troll-child that is the sum of both. I have three players that want to return to Dunnsmouth so that their heroes may go on where they left of, but I was about to offer them to switch to new characters (if they like to). I like to have a little balance (which my pre-generated characters usually show), something that the roll of the dice alone sometimes fails to provide. Yet, I want the quick, random dicey-ness of OSR so that creating a new character is not to much of a thing. And here is my untested brainchild…
The important thing are the stats, first and foremost, and so this is the thing I am going to change. Assuming that the game knows six character stats [like LotFP(tm) does], my concept is like this:
The player rolls five times. Each time the dice have hit the table, he or she has the following options:
# assign the result to an ability that has not been assigned a result to yet
# use one of a total of two possible re-rolls (and THEN decide…)
When there is only one ability left, it score will be determined by the following:
The highest ability bonus/modifier of the the character is +3 ?
> a score of 8 is assigned; ELSE
The highest ability bonus/modifier of the character is a +2?
> a score of 10 is assigned; ELSE
The sum of all ability modifiers is 4+?
> a score of 12 is assigned, ELSE
a score of 16 is assigned.
Everything else shall be business as usual!