Lately, I turned Skull Mountain into my personal sequel to Scenic Dunnsmouth, and into a connection to the Veins of the Earth. Of course, this called for a bit of tinkering an adaption. Among other things, I decided to replace a certain statue guardian with something similar to a Gilgamash (p.66), but instead of taking the names and functions from the d12 table provide in the book, I used a table of my own for the first: Strange & cruel personal titles. And it worked well! It even gave me the inspiration for a special ability for the animated statue in question. As I don´t want to spill the beans about this one around here (my players might be reading it), I will provide you with six other random Gilgamash names and special abilities instead. Of course, you are free to omit the Gilgamash-part and just use those six as inspirations for your own living OSR-style statues .
The rundown men-at-arms stopped chatting as they saw the young fellow coming down the middle of the road that ran through the village. „Hey! You there! Where do you think you ar´going with THAT thing?“ the first one shouted. „Perhaps he has an oversized nail at home?“ another added. The three burst into dirty laughter while the figure in the worn overcoat slowly approached them, one step after the other. The thing the shabby swordsman had commented about, he dragged behind him: a warhammer, thrice the size of a regular one and with a handle so thick no man could ever keep a proper hold of it. A few steps away from them, he came to a stop and glared over from under the filthy strains of his red hair that fell into his face. “Alright… stand there and show us your money… passing down this road is no longer free, you know? There is a toll now…”. The former soldiers and now-brigands spread out a bit as they came closer, and the young fellow with the huge hammer spat out to his right. Then, he hefted the hammer, raised it high and shouted something. Next, the brigands started screaming…
By now, I run two different games (with two different groups) in Dunnsmouth. One of them is just at the start of it, while the other has been through most of the encounters, the common as well as the „important ones“. As I am writing this, the tale of The Three Men that went to Dunnsmouth will continue tomorrow and a prep session is waiting for me. But before I take up this labor of love, I will share with you my answers to a question you might not have asked yourself yet: what comes after Dunnsmouth?
Hi everyone. This is not an environmental-conscious shout-out (after all, with what magical might shall I have you folks travel to the next beach to do charity work? I am well aware that most of you might be miles away from one, aren´t you?) but a shout-out for my latest Pay-What-You-Want title: Welcome to Junkbeach.
It is a re-hash of the encounter list of this blog post of mine, enjoy!
In a post-apocalyptic game “what to loot” becomes a very interesting question, even more so than in other RPG (let´s face the facts, PC are grabbers and profiteers). No matter how realistic or cinematic a setting is, loot is usually omnipresent and easily available… right after the apocalypse, that is! Soon after that, all the easy grabs are already gone and in the hands of those that came first, yet unclaimed loot will only be left in locations that are largely unoccupied, isolated, dangerous in their own right or hard to reach. This blog post centers on one of the latter cases: buried cellars, and how to fill them with Mutant Future(tm) compatible loot.
I ´ve got another one for you folks, and this one is called The Rockyhill Badlands.
It is a set of 25 inter-linked encounters, with their own d100 Random Encounter table. They are meant to create an individual, named region for GM that look for a not-so-nondescript area to put the next post-apocalyptic dungeon into. The module alone may be used as a free-form hexcrawl with a few ruins to explore and plunder, and a brief adventure hook is included in the end of the PDF as well.
And as nobody reads my blog for my shameless house-advertising, I will provide you with three further examples of the encounters (see below).
Welcome to the Rockyhill Badlands!
Today I noted that all titles of Neoplastic-Press are FREE or PWYW want now. After the hacking of Plate Mail Games I decided to get into contact with Rafael Chandler before posting the info here, but he quickly confirmed that he is indeed offering his titles like that now.
So, here we are: in front of us, the open door to a small vault full of strange and nasty things. A while ago I have bought Obscene Serpent Religion (mature content, through and through) and while I did not put it to use yet, I really liked the ideas and options it offered.
Lusus Naturae had gained my attention as well, and now I can read through the whole text before I decide if it is for me and how much money I want to give.
And there is more, some of it strictly for free (reads: the publisher will not accept money for it).
So, you fellow maggots and rats, all you fellow harpies and ghouls, you friends of feast and carcass: lets swarm in like a black cloud and sate ourselves, but let us also not forget to thank Rafael Chandler for the generosity AND let us all keep in mind: everything counts in large amounts.