A while ago I needed a map of a simple inn, and tried to make one. This is the outcome. A square is 6 feet x 6 feet. Stairs left and right of the kitchen [B] lead up to the upper floor.
[A] is the taproom, which is filled with a couple of round tables and simple stools. It is open towards the upper story of the building, so that there is an actualy gallery. As the room has no outside windows it is lit by an a large candelabrum. (The rope holds it in place is fastend to a hook next to the door opening to the kitchen; some players might ask). Further light is provided by candles in little wooden bowls on each table, as well as the light of the fireplace inside of the kitchen (which shines into the main room through the door opening).
Note to the GM: the small hallway that leads into the taproom makes sure that those inside may react to an opening of the large door (IF the patrons are rather quiet or alert), and anybody who enters will have to take a few steps before they are clearly seen. A lot of the atmosphere of the taproom may be determined through the candelabrum. One forged of iron will leave a different impression than one made from deer antlers or a simple asortment of crooked and gnarled branches.
[B] the kitchen has one large fireplace in the center of the outer wall, where a hoglet may be roasted or a large cauldron may be hung. Two smaller iron stoves left and right of it may be used to cook different meals at the same time. Wooden cabinets and cupboards line most of the walls, but not all of them (and contain pots, bowls, dishes, food, etc). A backdoor leads out to the rear (where a small stall hutch for chicken or bunnies may be found, as well as a seperate smoke house). A hatch in the ground opens up into the cellar, where kegs with beer and ale are stored, as well as all of the food reserves (only what is expeced to be used the very day is moved upstairs). The wooden stairs are steep and have no handwalk, but the steps are broad. Two large windows (with sturdy wooden shutter) allow daylight to fall in. The ceiling is high so that steam and smoke does not gather right where the people are working (see H as well). Of course, the fire place has its own chimney.
[C] the different storage rooms on both floors contain unused furniture, candles, brooms and brushes, curd soap, carpenter tools, additionals blankets, a rug beater, etc.
[D] the common sleep room is the cheapest accommodation for the night the inn has to offer. Guests have no privacy there and will spend the night on simple mattresses made of burlap and stuffed with straw. It is up to the GM if there is any chance to catch lice or if other guests attempt to steal something during the night. The room has two windows with sturdy, wooden shutters.
[E] the rooms for rent each contain two, three our four beds (depending on the size) as well as a table with a bowl, a water jug and a small candle on top of it. An unlocked chest for is found at the end of each bed and a rug covers the center of the floor. Each room will have one or two windows with sturdy, wooden shutters.
Note to the GM: the rooms only have simple furnishing, and adding just one more little detail will help to define the atmosphere of the chamber. A simple wooden cross on a wall will give it a different vibe than a hunting trophy, a stained mirror of polished metal or an actual painting with a pleasent scene on it. The quality of the rug can make a lot of difference, too.
[F] the room of the owner will be a simple affair as well, and most likely none that the characters will enter. If they do, they will find a large bed, a desk, a wardrobe, an unlocked chest with clothes and another, smaller chest that contains different personal items as well as a locked strong box (where the inn keeper stores his money. The key he will likely wear on person all the time). The room will be locked all the time.
[G] that other room should be used by the GM to make the inn special. If the inn employes stable hands or other servants, the other are likely to be their quarter. If it is the secret headquarter of the thieves guild, G might be a locked room with amazing finds. If the inn is although a well-known gambling den, this will be the room that holds the tables for dice and card games. A house that also serves better-off patrons my use it as a second, separate tap room.
[H] the titled roof of the kitchen is covered flat, clay-made tiles. On warm summer days, a stray cat can be found here. In the autmn and winter, crows and raves make it their place due to the warmth radiating out from the kitchen near the chimney.