Encounters for a Purple Island

 while ago I bought myself a copy of The Islands of the Purple-Haunted Putrescence. The name was dropped now and then at Eric´s blog and the reviews at drivethrurpg.com looked like one could give it a try. And of course, little me was curious and on my edge as there was a little flash-sale that allowed me to grab it for about $5.00 or so. All in all, it is still as gonzo as you have to expect when you deal with Kort´thalis Publishing. But if you cut something off here, file something of there and simply drown this or that in the next river before you present it to your players, you will have lots of fun with it (after you washed your hands clean and exchanged the sheets on your bed). It basically has the level of details I would have WISHED “Carcosa” to have: a little more text per hex.

But, this post is not about a review for the title, but about a little fan work: what I miss in the product are encounters where the characters may get their hands on crystals (one way or the other), so I wrote one such possible encounter. Feel free to use it anyway and anywhere you like, so some of the stuff that is mentioned in the text will not make much sense to you if you are not familiar with The Islands of the Purple-Haunted Putrescence…

Continue reading “Encounters for a Purple Island”

Encounters for a Purple Island

Using Fleshscape in other RPG

The world of the micro-RPG Fleshscape (which I wrote about in my last post)is a rather special one, and it thereby does not look ripe for adaption at first. But I think that the idea and (most of all) the basic economy of this weird world may be useful for an odd session or two in other RPG as well.

Continue reading “Using Fleshscape in other RPG”

Using Fleshscape in other RPG