[Bone Charm Peddler]
A long time ago I wrote up some scenes and fluff for the Hive World of Volg, which is part of the Calixis Sector (and thereby the official background for the 1st edition of DarkHeresy). One of this contributions was the Bone Charm Peddler, which I know release again (with better grammar).
Continue reading “[40K] Bone Charm Peddler”
40K underhive gangs. I don´t know about you, but I cannot say (or write) the word without pictures of brutal men forming in my mind, short haired or bald, muscle-packed and tattooed, with a mean gleam in their eyes and a dastardly grin on their faces. They are the kind of people that survive by either being the meanest son of a gun around or by belonging to the meanest bunch of such within the next two klicks around. And to achieve the one or the other, one needs to be as tough as nails and as brutal as a slice with a glass shard.
Continue reading “Traits for 40k Underhive Gangers”
The world of the micro-RPG Fleshscape (which I wrote about in my last post)is a rather special one, and it thereby does not look ripe for adaption at first. But I think that the idea and (most of all) the basic economy of this weird world may be useful for an odd session or two in other RPG as well.
Continue reading “Using Fleshscape in other RPG”
The GM-Kit for the 2nd edition of DarkHeresy(tm) included an adventure module named Desolation of the Dead. As it was often the case with DH missions, it included sections where the GM was encouraged to add his or her own encounter in order to add some more flesh to the bones. I enjoyed doing so, even for adventures that I have never played myself as a GM. Luckily, Desolation of the Dead was an exception to this rules (I actually have played it once), and I decided to polish my old notes and FFG-Forum posts to release them as a free fanware supplement. Enjoy!