Lately, I turned Skull Mountain into my personal sequel to Scenic Dunnsmouth, and into a connection to the Veins of the Earth. Of course, this called for a bit of tinkering an adaption. Among other things, I decided to replace a certain statue guardian with something similar to a Gilgamash (p.66), but instead of taking the names and functions from the d12 table provide in the book, I used a table of my own for the first: Strange & cruel personal titles. And it worked well! It even gave me the inspiration for a special ability for the animated statue in question. As I don´t want to spill the beans about this one around here (my players might be reading it), I will provide you with six other random Gilgamash names and special abilities instead. Of course, you are free to omit the Gilgamash-part and just use those six as inspirations for your own living OSR-style statues .
The rundown men-at-arms stopped chatting as they saw the young fellow coming down the middle of the road that ran through the village. „Hey! You there! Where do you think you ar´going with THAT thing?“ the first one shouted. „Perhaps he has an oversized nail at home?“ another added. The three burst into dirty laughter while the figure in the worn overcoat slowly approached them, one step after the other. The thing the shabby swordsman had commented about, he dragged behind him: a warhammer, thrice the size of a regular one and with a handle so thick no man could ever keep a proper hold of it. A few steps away from them, he came to a stop and glared over from under the filthy strains of his red hair that fell into his face. “Alright… stand there and show us your money… passing down this road is no longer free, you know? There is a toll now…”. The former soldiers and now-brigands spread out a bit as they came closer, and the young fellow with the huge hammer spat out to his right. Then, he hefted the hammer, raised it high and shouted something. Next, the brigands started screaming…
I am currently writing on my next Mutant Future(tm) compatible Encounter title, and as usually I am going to include some “harmless” animals. Most encounter lists tend to exclude such, as they are neither a thread nor an obstacle and thereby no worthy addition to the game as such. Right? Well, “wrong”. At least if you ask me. From time to time, it does not hurt to show the players that not everything in the weird, irradiated future is out to smash/eat/infect/puppeteer/!EXTERMINATE! their PC. There ARE critters that do not prey on PC but are just part of the eco system. And sometimes, one just encounters those, too. In my opinion, they help to create a believable, whole world in the mind of the players. And with no further proamble, here you have a collection of harmless critter encounters for rocky badland hills (and a new mutant critter, the Floatgrazer):
According to this German news article, there is a beach in Thailand (the beach of Ko Si Chang) that is always littered with plastic junk. This is due to a large patch of this stuff out on the ocean that is slowly carried onto the beach, piece by piece. Any afford to clean the beach seems futile: after about an hour, there is a new assortment of junk ruining the view. So much for the bitter reality of things, now let´s see how to use this bit of real-life information in different RPG settings.
[This NPC is fanwork for Islands of the Purple-Haunted Putrescence]
From the Koshi, the characters may learn about Ar´Ruga, also known as „Mad-Two-Head“. A long time ago, Ar´ Ruga was a Koshi like any other (perhaps a bit more courageous), until he found three blue glimmer stones in an old ruin. He loved them, loved how they glittered and gleamed and fashioned them into a necklace of leather strings and semi-hardened resin. He was so found and proud of his necklace that he then began to venture out into the jungle for days at a time to find more of them. Over time, he changed. He became dumb and careless, and even forgot to hide from the rain when it came, so he began to mutate. That was a year ago.
while ago I bought myself a copy of The Islands of the Purple-Haunted Putrescence. The name was dropped now and then at Eric´s blog and the reviews at drivethrurpg.com looked like one could give it a try. And of course, little me was curious and on my edge as there was a little flash-sale that allowed me to grab it for about $5.00 or so. All in all, it is still as gonzo as you have to expect when you deal with Kort´thalis Publishing. But if you cut something off here, file something of there and simply drown this or that in the next river before you present it to your players, you will have lots of fun with it (after you washed your hands clean and exchanged the sheets on your bed). It basically has the level of details I would have WISHED “Carcosa” to have: a little more text per hex.
But, this post is not about a review for the title, but about a little fan work: what I miss in the product are encounters where the characters may get their hands on crystals (one way or the other), so I wrote one such possible encounter. Feel free to use it anyway and anywhere you like, so some of the stuff that is mentioned in the text will not make much sense to you if you are not familiar with The Islands of the Purple-Haunted Putrescence…
Not every encountered should mean trouble or harm to the PC, otherwise the players will start to shun every event to the best of their abilities (and rightly so!). Thereby, I offer you six beneficial events for “vanilla” fantasy OSR games.