In December 2017 Miska Fredman released a map on his blog he named The Dwarven Rivergate. A rivergate is basically a small fortress (or large tower) in the middle of large bridge. Manned by a few men-at-arms, it is a good way to keep undesirables out (or to at least hinder their traveling), to raise a toll or to guard a segment of a wide river. But what about an abadoned rivergate? In Miska´s example, it became the encampment of a band of orks and goblins that raid the surroundings. I want to provide you with six further ideas for encounters at a rivergate [OSR-fantasy-style]
Miska Fredman released some more maps at his blog, among them a smaller one he called the Tomb of Devas. Usually, I think that small maps are not that useful, as one cannot turn them into a dungeon of its own. But the addition of the cave complex behind the secret door gave me the idea of turning it into an encounter area for Veins of the Earth. Not that I would actually -play- in that “setting”, but I like to toy with the ideas it inspires in me. And Miska´s maps are good inspiration, too.
Miska Fredman is making a lot of good maps, and is kind enough to share the low-res versions with us on his website. One of his releases is labelled Space Cantina, but to me this is a future-metropolis dive bar, or perhaps a “bar and grill”. That kind of place that is nested somewhere in a city block that really earns it name by being an assortment of tight packed rooms. And sometimes, a future ends and becomes another´s nuclear-blasted past. Yep, I am talking Mutant Future(tm) again here. Lets relocate that place into a ruined city and fill it up with some Morlocks, shall we? It may then serve as a sidequest or quick-and-dirty one-shot-session.
Do you want strange, supernatural encounters that you can confront your players with when they travel through a forest? Something that is a tad more scary or spooky than an ambush of a pack of wolves or a raging owlbear? Beware of the Spirits of the Woods, my latest pay-what-you-want-title, provides you with six such encounters. None of them should be used as a random encounter, as they are in no case something that may happen each and every day to a group of travelers. They are something special, that perhaps happens once every couple of month (or even less often), or something that happens in a certain, cursed or hexed part of the woods.
All creatures encountered are supernatural (pixies, sprites and spirits) and chaotic, magical beings. Clerical spells like Protection from Evil will affect them. And as nobody reads my blog for my advertisement, I will give you two examples below.
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Halloween is coming, and those GM who need just one more minor, not-plot-releated-but-spooky encounter in their LotFP game I would like to introduce to Valeria.
You remember that I told you about Fleshscape, the free micro-rpg about nomadic tribes in bizarre world of flesh,by Emanuele Galletto? Well, re-read the blog post if you don´t! 😉 After a long while, my muse kissed me and I found time to put down 5 ideas for things to encounter and explore in the lands of flesh, monsters and men.
Lately, I turned Skull Mountain into my personal sequel to Scenic Dunnsmouth, and into a connection to the Veins of the Earth. Of course, this called for a bit of tinkering an adaption. Among other things, I decided to replace a certain statue guardian with something similar to a Gilgamash (p.66), but instead of taking the names and functions from the d12 table provide in the book, I used a table of my own for the first: Strange & cruel personal titles. And it worked well! It even gave me the inspiration for a special ability for the animated statue in question. As I don´t want to spill the beans about this one around here (my players might be reading it), I will provide you with six other random Gilgamash names and special abilities instead. Of course, you are free to omit the Gilgamash-part and just use those six as inspirations for your own living OSR-style statues .