Do you want strange, supernatural encounters that you can confront your players with when they travel through a forest? Something that is a tad more scary or spooky than an ambush of a pack of wolves or a raging owlbear? Beware of the Spirits of the Woods, my latest pay-what-you-want-title, provides you with six such encounters. None of them should be used as a random encounter, as they are in no case something that may happen each and every day to a group of travelers. They are something special, that perhaps happens once every couple of month (or even less often), or something that happens in a certain, cursed or hexed part of the woods.
All creatures encountered are supernatural (pixies, sprites and spirits) and chaotic, magical beings. Clerical spells like Protection from Evil will affect them. And as nobody reads my blog for my advertisement, I will give you two examples below.
This product is an independent production by Gregorius21778 and is not affiliated with Lamentations of the Flame Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV.
Continue reading “Beware of the Spirits of the Woods”
Halloween is coming, and those GM who need just one more minor, not-plot-releated-but-spooky encounter in their LotFP game I would like to introduce to Valeria.
Continue reading “Halloween is coming: Meet Valeria”
You remember that I told you about Fleshscape, the free micro-rpg about nomadic tribes in bizarre world of flesh,by Emanuele Galletto? Well, re-read the blog post if you don´t! 😉 After a long while, my muse kissed me and I found time to put down 5 ideas for things to encounter and explore in the lands of flesh, monsters and men.
Continue reading “5 Ideas for Fleshscape”
Lately, I turned Skull Mountain into my personal sequel to Scenic Dunnsmouth, and into a connection to the Veins of the Earth. Of course, this called for a bit of tinkering an adaption. Among other things, I decided to replace a certain statue guardian with something similar to a Gilgamash (p.66), but instead of taking the names and functions from the d12 table provide in the book, I used a table of my own for the first: Strange & cruel personal titles. And it worked well! It even gave me the inspiration for a special ability for the animated statue in question. As I don´t want to spill the beans about this one around here (my players might be reading it), I will provide you with six other random Gilgamash names and special abilities instead. Of course, you are free to omit the Gilgamash-part and just use those six as inspirations for your own living OSR-style statues .
Continue reading “A Conglomeration of Broken Things”
The rundown men-at-arms stopped chatting as they saw the young fellow coming down the middle of the road that ran through the village. „Hey! You there! Where do you think you ar´going with THAT thing?“ the first one shouted. „Perhaps he has an oversized nail at home?“ another added. The three burst into dirty laughter while the figure in the worn overcoat slowly approached them, one step after the other. The thing the shabby swordsman had commented about, he dragged behind him: a warhammer, thrice the size of a regular one and with a handle so thick no man could ever keep a proper hold of it. A few steps away from them, he came to a stop and glared over from under the filthy strains of his red hair that fell into his face. “Alright… stand there and show us your money… passing down this road is no longer free, you know? There is a toll now…”. The former soldiers and now-brigands spread out a bit as they came closer, and the young fellow with the huge hammer spat out to his right. Then, he hefted the hammer, raised it high and shouted something. Next, the brigands started screaming…
Continue reading “Rowry McCallan & Hr´rak-Karr”
I am currently writing on my next Mutant Future(tm) compatible Encounter title, and as usually I am going to include some “harmless” animals. Most encounter lists tend to exclude such, as they are neither a thread nor an obstacle and thereby no worthy addition to the game as such. Right? Well, “wrong”. At least if you ask me. From time to time, it does not hurt to show the players that not everything in the weird, irradiated future is out to smash/eat/infect/puppeteer/!EXTERMINATE! their PC. There ARE critters that do not prey on PC but are just part of the eco system. And sometimes, one just encounters those, too. In my opinion, they help to create a believable, whole world in the mind of the players. And with no further proamble, here you have a collection of harmless critter encounters for rocky badland hills (and a new mutant critter, the Floatgrazer):
Continue reading “[MF] Floatgrazers & other Harmless Animals”
According to this German news article, there is a beach in Thailand (the beach of Ko Si Chang) that is always littered with plastic junk. This is due to a large patch of this stuff out on the ocean that is slowly carried onto the beach, piece by piece. Any afford to clean the beach seems futile: after about an hour, there is a new assortment of junk ruining the view. So much for the bitter reality of things, now let´s see how to use this bit of real-life information in different RPG settings.
Continue reading “Welcome to Junk Beach, Dystopia!”