According to this German news article, there is a beach in Thailand (the beach of Ko Si Chang) that is always littered with plastic junk. This is due to a large patch of this stuff out on the ocean that is slowly carried onto the beach, piece by piece. Any afford to clean the beach seems futile: after about an hour, there is a new assortment of junk ruining the view. So much for the bitter reality of things, now let´s see how to use this bit of real-life information in different RPG settings.
[This NPC is fanwork for Islands of the Purple-Haunted Putrescence]
From the Koshi, the characters may learn about Ar´Ruga, also known as „Mad-Two-Head“. A long time ago, Ar´ Ruga was a Koshi like any other (perhaps a bit more courageous), until he found three blue glimmer stones in an old ruin. He loved them, loved how they glittered and gleamed and fashioned them into a necklace of leather strings and semi-hardened resin. He was so found and proud of his necklace that he then began to venture out into the jungle for days at a time to find more of them. Over time, he changed. He became dumb and careless, and even forgot to hide from the rain when it came, so he began to mutate. That was a year ago.
while ago I bought myself a copy of The Islands of the Purple-Haunted Putrescence. The name was dropped now and then at Eric´s blog and the reviews at drivethrurpg.com looked like one could give it a try. And of course, little me was curious and on my edge as there was a little flash-sale that allowed me to grab it for about $5.00 or so. All in all, it is still as gonzo as you have to expect when you deal with Kort´thalis Publishing. But if you cut something off here, file something of there and simply drown this or that in the next river before you present it to your players, you will have lots of fun with it (after you washed your hands clean and exchanged the sheets on your bed). It basically has the level of details I would have WISHED “Carcosa” to have: a little more text per hex.
But, this post is not about a review for the title, but about a little fan work: what I miss in the product are encounters where the characters may get their hands on crystals (one way or the other), so I wrote one such possible encounter. Feel free to use it anyway and anywhere you like, so some of the stuff that is mentioned in the text will not make much sense to you if you are not familiar with The Islands of the Purple-Haunted Putrescence…
Not every encountered should mean trouble or harm to the PC, otherwise the players will start to shun every event to the best of their abilities (and rightly so!). Thereby, I offer you six beneficial events for “vanilla” fantasy OSR games.
I recently updated my old pay-what-you-want product 20 Irradiated, Weird Events for Post-Apocalyptic Campfire Nights and I am in fact lazy enough to make a blog post out of the first six events. So, brace your self for some wacko Mutant Future(tm) compatible shenanigans. And if you like them, get yourself the rest of them.