Go and pick up some Junk from the Beach

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Hi everyone. This is not an environmental-conscious shout-out (after all, with what magical might shall I have you folks travel to the next beach to do charity work? I am well aware that most of you might be miles away from one, aren´t you?) but a shout-out for my latest Pay-What-You-Want title: Welcome to Junkbeach.

It is a re-hash of the encounter list of this blog post of mine, enjoy!

 

 

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Go and pick up some Junk from the Beach

[SHA] The Rockyhill Badlands

I ´ve got another one for you folks, and this one is called The Rockyhill Badlands

coverIt is a set of 25 inter-linked encounters, with their own d100 Random Encounter table. They are meant to create an individual, named region for GM that look for a not-so-nondescript area to put the next post-apocalyptic dungeon into. The module alone may be used as a free-form hexcrawl with a few ruins to explore and plunder, and a brief adventure hook is included in the end of the PDF as well.

And as nobody reads my blog for my shameless house-advertising, I will provide you with three further examples of the encounters (see below).

Welcome to the Rockyhill Badlands!

Continue reading “[SHA] The Rockyhill Badlands”

[SHA] The Rockyhill Badlands

Encounters in a Mutated Swamp [MF]

I like to write random encounter tables. I really do. The inspiration in a nutshell approach one can take with them appeals to me and fits my current (lack of?) writing style. What I am talking about? My latest release, 20 Weird, Irradiated Encounters for a Mutated Post-Apocalyptic Swamp, which I promptly threw onto the Weird, Irradiated Scrap Heap.

cover-webSince this shameless house-advertising (SHA) is not what you read my blog for, I copy-pasted the first six of them here (see below). After all, it was time for a new blog post as well.

Enjoy!

Continue reading “Encounters in a Mutated Swamp [MF]”

Encounters in a Mutated Swamp [MF]

Down the Sump-River

The GM-Kit for the 2nd edition of DarkHeresy(tm) included an adventure module named Desolation of the Dead. As it was often the case with DH missions, it included sections where the GM was encouraged to add his or her own encounter in order to add some more flesh to the bones. I enjoyed doing so, even for adventures that I have never played myself as a GM. Luckily, Desolation of the Dead was an exception to this rules (I actually have played it once), and I decided to polish my old notes and FFG-Forum posts to release them as a free fanware supplement. Enjoy!

 

Down the Sump-River