A Dark FATE continues

Today I finished my work on a powered-by-FATE(tm) compatible version of my Examples of the Dark Arts Vol.02.  Unlike its predecessor, Vol.02 is a straight item list without any “fluff text”, but puts the focus on the items and the rules. And of course, I made some minor changes to some of the items, in order to integrate them into the new rules set. And until the end of April 2017, you are able to get this title for a reduced price at drivethrurpg.com by following the link above.

So much for the sales talks. Now, lets get to the stuff you are all here for: free examples of some of the items included in Examples of the Dark Arts Vol.02 (PbF)

Continue reading “A Dark FATE continues”

A Dark FATE continues

Beneficial Encounters for OSR Fantasy Games

Not every encountered should mean trouble or harm to the PC, otherwise the players will start to shun every event to the best of their abilities (and rightly so!). Thereby, I offer you six beneficial events for “vanilla” fantasy OSR games.

Continue reading “Beneficial Encounters for OSR Fantasy Games”

Beneficial Encounters for OSR Fantasy Games

[PWYW] 50 Names of SciFi Conflicts

cover_blogDo you need some petty war that is going on at the edges of your universe? Are you playing a merc and want to bolster your background with some battles you have fought in? Will your PC start a salvage operation on some old warship and you want to name the battle it was in? Are the players after some weapon cache from a war of the past to sell the goods on the black market? Or do you just need some inspiration for your „Interstellar Rebellion One-Shot-Adventure“?

50 Names of SciFi Conflicts has you covered. You get 50 names that will serve as an inspiration, on a pay-what-you-want basis with a a preview that shows it ALL to you up front. The license even allows you to use it in your own projects, private and commercial, on a „share-alike-basis“.

..and if you are averse to PDF´s, you get all of the content here in this blog post.

Continue reading “[PWYW] 50 Names of SciFi Conflicts”

[PWYW] 50 Names of SciFi Conflicts

Meet the Spider-Wretches

The Spider-Wretches are a breed of mutants I came up with when I wrote some additional scenes and encounters for Rivals for Glory. They aren´t very original, but if you search for some filler-monsters to populate parts of your underground tunnels, ruins, vaults and ruins with, they are as good as anything else you might have already thrown at your PC.

Continue reading “Meet the Spider-Wretches”

Meet the Spider-Wretches

[SHA] Fantastic Titles for the Post-A & Samples

cover_blog

The Heavenly Bishop of the Cyan Burrows

The Warlord of the Insatiable Mercenaries

The Sinful Chief of the Baneful Refinery

The Lord of the Ancient Barrens

The Aberrant Lawgiver of the Cancerous High-Rise

If you have use for titles like that, this product is for you! With three or four rolls of the dice you may get yourself an inspiration for a post-apocalyptic warlord and his or her domain, your next adventure´s main antagonist or for a strange encounter along the way.

Continue reading “[SHA] Fantastic Titles for the Post-A & Samples”

[SHA] Fantastic Titles for the Post-A & Samples

[SHA] 50 Mythic Abilities

The legends and myths of old greek and other ancient civilizations are full of heroes and anti-heroes who have abilities and powers beyond the pale, powers which were often the result of kinship to a god or half-good, a gift of one or something that had been stolen from them. Our more modern stories, like the adventure and fantasy novels (and comics) of the pulp-area, feature such powers as well, but their relation to gods and tribe totems is a more blurred one.

So why should we as GM, as the storytellers of our time, not use such mighty powers as well?

Continue reading “[SHA] 50 Mythic Abilities”

[SHA] 50 Mythic Abilities

About Light Rods

Mutant Future(tm) is mostly known for the wacky mutations and retro-scifi items. But some of the equipment in the „Technological Artifacts“ sections are actually everything but far out and may be easily adapted to more serious SciFi or Cyberpunk settings. One of those items is the Light Rod.

The following is a quote from the (available-for-free) Mutant Future(tm) core rules:

“These rigid 3’ long plastic rods are filled with two chemicals which, when combined by pulling a tab on the rod, glow brightly and intensely. Colors range from vibrant orange to fluorescent blue. The glow provides general illumination, but no heat, to a 50’ area for eight hours. A light rod can only be used once.”

To me, that sounds like a cheap solution for a temporary need of (colored) bright light. The following are ten examples of how these might be used in a given game world. I found out that those little details help the immersion of the players a lot.

Post-Apocalyptic GM´s, take note: those will give you a hint on where your players may find a stash of those items, and why!

Continue reading “About Light Rods”

About Light Rods