The Seven Candles have been blessed by a saint (or similar clerical figure of reverence) so that they may help the faithful in times of need. Each of them is equal to a mundane candle of good quality, and will burn up to 12 turns. But furthermore, each candle may provide one of the following seven benefits after being lit by a cleric in a moment of devotion, and the benefit of the candle will be the one needed the most after being lit (but will not change until extinguished and lit again).
Lately, I turned Skull Mountain into my personal sequel to Scenic Dunnsmouth, and into a connection to the Veins of the Earth. Of course, this called for a bit of tinkering an adaption. Among other things, I decided to replace a certain statue guardian with something similar to a Gilgamash (p.66), but instead of taking the names and functions from the d12 table provide in the book, I used a table of my own for the first: Strange & cruel personal titles. And it worked well! It even gave me the inspiration for a special ability for the animated statue in question. As I don´t want to spill the beans about this one around here (my players might be reading it), I will provide you with six other random Gilgamash names and special abilities instead. Of course, you are free to omit the Gilgamash-part and just use those six as inspirations for your own living OSR-style statues .
The rundown men-at-arms stopped chatting as they saw the young fellow coming down the middle of the road that ran through the village. „Hey! You there! Where do you think you ar´going with THAT thing?“ the first one shouted. „Perhaps he has an oversized nail at home?“ another added. The three burst into dirty laughter while the figure in the worn overcoat slowly approached them, one step after the other. The thing the shabby swordsman had commented about, he dragged behind him: a warhammer, thrice the size of a regular one and with a handle so thick no man could ever keep a proper hold of it. A few steps away from them, he came to a stop and glared over from under the filthy strains of his red hair that fell into his face. “Alright… stand there and show us your money… passing down this road is no longer free, you know? There is a toll now…”. The former soldiers and now-brigands spread out a bit as they came closer, and the young fellow with the huge hammer spat out to his right. Then, he hefted the hammer, raised it high and shouted something. Next, the brigands started screaming…
I noted some traffic coming in from a blog called Dragons gonna drag, and curious as I am I strolled over to have a look. Seems that the owner of the blog, Justin Stewart, liked one of my posts and listed it in a rubric he called “Blogs that crush like a mace”.
I am a sucker for positive feedback, and so I lapped up the latest posts of him to see if I can return this kindness with something beneficial myself. Something that he may like as much as I liked the virtual padding on the head he just gave me… something that would make me a “good boy”.
Justin plays The Hateful Place, a game I do not know. But I know a thing or two about “potential uses of [insert something unwholesome]”, and Justin was talking out loud on his latest post about ideas for alternate rules for human flesh in a demon-influenced world.
..I hear a harpsichored playing a familiar song right here…
8 Sins committed with flesh (as system neutral as possible):
Today I finished my work on a powered-by-FATE(tm) compatible version of my Examples of the Dark Arts Vol.02. Unlike its predecessor, Vol.02 is a straight item list without any “fluff text”, but puts the focus on the items and the rules. And of course, I made some minor changes to some of the items, in order to integrate them into the new rules set. And until the end of April 2017, you are able to get this title for a reduced price at drivethrurpg.com by following the link above.
So much for the sales talks. Now, lets get to the stuff you are all here for: free examples of some of the items included in Examples of the Dark Arts Vol.02 (PbF)…
Lamentations of the Flame Princess and some other OSR games suggest to use (slightly) alternate versions of our own world as backdrop for adventure games. This approach has a lot of advantages, as everybody is able to read up on a given area via wikipedia.org or other websites like this one (for the Tudor Area). And the real world was (and is) a grim-dark place for sure: there was the 30-years-war in Germany, the reign of the black plague in Europe, life in Paris during the time of musketeers was filthy and cruel, the “northmen” still were vikings as the first christian missionaries arrived, the Conquistadors were terrible savages in their own right, etc. Using the real world leaves a GM with a problem in regard to one class, so: clerics, due to their healing spells.