A Swarm of Roaches

Cheap movies do not have to be BAD movies. I was reminded of this today, as I watched the 2000-bug-horror-b-movie „They Nest“ (as a re-run on the website of the German TV station tele5).

The plot of this creature-feature centers of a foreign breed of cockroaches that act like an organized hive, has mandibles that allow them to bite AND a poison that allows them to paralyze victims. One or two bites will not bother an adult man, but when a swarm of these creepers washes over a victim, the poor soul will find itself unable to move while some fat, egg-carrying bugs crawl in through the mouth, begin to nest in the stomach area and thereby kill the victim. A few days later, the larva have hollowed out the carcass and a new swarm of bugs is ready to find a victim.

Cheesy as hell, isn´t it? But the effects of the movie were “okay” and !much! better than what Asylum churns out in its movies, the characters did not felt THAT artificial (or: over the top) as they usually do in b-movies. It is not a “has-to-be-seen”, but it is not the wrong choice for a lazy afternoon, neither.

And the movie´s “monster” can be turned into such a nice RPG encounter. Something that will make player characters run, unless they have something like flame throwers or grenades at the ready. Here is my Mutant Future(tm) compatible version of it:

Mutated Nesting Roachswarm:

No. Enc: 1d3 swarms (4 swarms)
Alignment: Neutral
Movement: 45´(15´)
Armor Class: 9
Hit Dice: 1
Attacks: 1 (Engulf, and thereby Confuse and Poison)
Damage: Poison (see below)
Save: L0
Morale: 11

XP: 30 (per swam) are suggested

This is the variant of the basic Insect Swarm (p. 77; MF core rules). A roachswarm will engulf a victim it is in contact with as an attack. Aside from the the effects of Confusion (see modified table below), a character that is engulfed by a Roachswarm gets bitten multiple times and must pass a Saving Throw vs. Poison. This Saving Throw will get a (-1) penalty on the second attack, a (-2) on the third and so on. If an early Saving Throw is failed, the character will be stunned and suffers a (-1) penalty on all dice rolls for the remaining turn. On a second failure or on a failure of a Saving Throw with a penalty of (-2) or worse, the victim will become paralyzed for a turn. If there is nobody to help the victim, the swarm will eat some of the character´s flesh (1d4 points of damage) and begin to nest inside of the victim. A dose of Anti-Tox will cleanse the invasion from the victims body, but if none is administered on the second day after the infestation, the character is doomed to die a horrible death on the third day ( and a new swarm will crawl out of the corpse on the fourth or fifth day).

!Confusion ! Nerves ! Panic !!! (d10):

1-3: Victim does not move but attacks the swarm
4-6: Victim does something ineffective and/or stupid
7-0: Victim may act as usual

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A Swarm of Roaches

Go and pick up some Junk from the Beach

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Hi everyone. This is not an environmental-conscious shout-out (after all, with what magical might shall I have you folks travel to the next beach to do charity work? I am well aware that most of you might be miles away from one, aren´t you?) but a shout-out for my latest Pay-What-You-Want title: Welcome to Junkbeach.

It is a re-hash of the encounter list of this blog post of mine, enjoy!

 

 

Go and pick up some Junk from the Beach

[MF] Loot: in the cellar

In a post-apocalyptic game “what to loot” becomes a very interesting question, even more so than in other RPG (let´s face the facts, PC are grabbers and profiteers). No matter how realistic or cinematic a setting is, loot is usually omnipresent and easily available… right after the apocalypse, that is! Soon after that, all the easy grabs are already gone and in the hands of those that came first, yet unclaimed loot will only be left in locations that are largely unoccupied, isolated, dangerous in their own right or hard to reach. This blog post centers on one of the latter cases: buried cellars, and how to fill them with Mutant Future(tm) compatible loot.

Continue reading “[MF] Loot: in the cellar”

[MF] Loot: in the cellar

[SHA] The Rockyhill Badlands

I ´ve got another one for you folks, and this one is called The Rockyhill Badlands

coverIt is a set of 25 inter-linked encounters, with their own d100 Random Encounter table. They are meant to create an individual, named region for GM that look for a not-so-nondescript area to put the next post-apocalyptic dungeon into. The module alone may be used as a free-form hexcrawl with a few ruins to explore and plunder, and a brief adventure hook is included in the end of the PDF as well.

And as nobody reads my blog for my shameless house-advertising, I will provide you with three further examples of the encounters (see below).

Welcome to the Rockyhill Badlands!

Continue reading “[SHA] The Rockyhill Badlands”

[SHA] The Rockyhill Badlands

[MF] Floatgrazers & other Harmless Animals

I am currently writing on my next Mutant Future(tm) compatible Encounter title, and as usually I am going to include some “harmless” animals. Most encounter lists tend to exclude such, as they are neither a thread nor an obstacle and thereby no worthy addition to the game as such. Right? Well, “wrong”. At least if you ask me. From time to time, it does not hurt to show the players that not everything in the weird, irradiated future is out to smash/eat/infect/puppeteer/!EXTERMINATE! their PC. There ARE critters that do not prey on PC but are just part of the eco system. And sometimes, one just encounters those, too. In my opinion, they help to create a believable, whole world in the mind of the players. And with no further proamble, here you have a collection of harmless critter encounters for rocky badland hills (and a new mutant critter, the Floatgrazer):

Continue reading “[MF] Floatgrazers & other Harmless Animals”

[MF] Floatgrazers & other Harmless Animals

Let´s loot the swine!

coverIn a few days I am going to release [edit: strike that, it is out now] a new pay-what-you-want title for Mutant Future(tm) at drivethrurpg.com. But you, my dear followers, shall have access to it right here, right now. Loot Tables for Pigmen (and other bestial, mutated grunts). And as some do not like to download PDF, I will post the whole content here as well…

Continue reading “Let´s loot the swine!”

Let´s loot the swine!

Encounters in a Mutated Swamp [MF]

I like to write random encounter tables. I really do. The inspiration in a nutshell approach one can take with them appeals to me and fits my current (lack of?) writing style. What I am talking about? My latest release, 20 Weird, Irradiated Encounters for a Mutated Post-Apocalyptic Swamp, which I promptly threw onto the Weird, Irradiated Scrap Heap.

cover-webSince this shameless house-advertising (SHA) is not what you read my blog for, I copy-pasted the first six of them here (see below). After all, it was time for a new blog post as well.

Enjoy!

Continue reading “Encounters in a Mutated Swamp [MF]”

Encounters in a Mutated Swamp [MF]