Hi everyone. This is not an environmental-conscious shout-out (after all, with what magical might shall I have you folks travel to the next beach to do charity work? I am well aware that most of you might be miles away from one, aren´t you?) but a shout-out for my latest Pay-What-You-Want title: Welcome to Junkbeach.
It is a re-hash of the encounter list of this blog post of mine, enjoy!
In a post-apocalyptic game “what to loot” becomes a very interesting question, even more so than in other RPG (let´s face the facts, PC are grabbers and profiteers). No matter how realistic or cinematic a setting is, loot is usually omnipresent and easily available… right after the apocalypse, that is! Soon after that, all the easy grabs are already gone and in the hands of those that came first, yet unclaimed loot will only be left in locations that are largely unoccupied, isolated, dangerous in their own right or hard to reach. This blog post centers on one of the latter cases: buried cellars, and how to fill them with Mutant Future(tm) compatible loot.
Continue reading “[MF] Loot: in the cellar”
I ´ve got another one for you folks, and this one is called The Rockyhill Badlands.
It is a set of 25 inter-linked encounters, with their own d100 Random Encounter table. They are meant to create an individual, named region for GM that look for a not-so-nondescript area to put the next post-apocalyptic dungeon into. The module alone may be used as a free-form hexcrawl with a few ruins to explore and plunder, and a brief adventure hook is included in the end of the PDF as well.
And as nobody reads my blog for my shameless house-advertising, I will provide you with three further examples of the encounters (see below).
Welcome to the Rockyhill Badlands!
Continue reading “[SHA] The Rockyhill Badlands”
I am currently writing on my next Mutant Future(tm) compatible Encounter title, and as usually I am going to include some “harmless” animals. Most encounter lists tend to exclude such, as they are neither a thread nor an obstacle and thereby no worthy addition to the game as such. Right? Well, “wrong”. At least if you ask me. From time to time, it does not hurt to show the players that not everything in the weird, irradiated future is out to smash/eat/infect/puppeteer/!EXTERMINATE! their PC. There ARE critters that do not prey on PC but are just part of the eco system. And sometimes, one just encounters those, too. In my opinion, they help to create a believable, whole world in the mind of the players. And with no further proamble, here you have a collection of harmless critter encounters for rocky badland hills (and a new mutant critter, the Floatgrazer):
Continue reading “[MF] Floatgrazers & other Harmless Animals”
In a few days I am going to release [edit: strike that, it is out now] a new pay-what-you-want title for Mutant Future(tm) at drivethrurpg.com. But you, my dear followers, shall have access to it right here, right now. Loot Tables for Pigmen (and other bestial, mutated grunts). And as some do not like to download PDF, I will post the whole content here as well…
Continue reading “Let´s loot the swine!”
I like to write random encounter tables. I really do. The inspiration in a nutshell approach one can take with them appeals to me and fits my current (lack of?) writing style. What I am talking about? My latest release, 20 Weird, Irradiated Encounters for a Mutated Post-Apocalyptic Swamp, which I promptly threw onto the Weird, Irradiated Scrap Heap.
Since this shameless house-advertising (SHA) is not what you read my blog for, I copy-pasted the first six of them here (see below). After all, it was time for a new blog post as well.
Continue reading “Encounters in a Mutated Swamp [MF]”
According to this German news article, there is a beach in Thailand (the beach of Ko Si Chang) that is always littered with plastic junk. This is due to a large patch of this stuff out on the ocean that is slowly carried onto the beach, piece by piece. Any afford to clean the beach seems futile: after about an hour, there is a new assortment of junk ruining the view. So much for the bitter reality of things, now let´s see how to use this bit of real-life information in different RPG settings.
Continue reading “Welcome to Junk Beach, Dystopia!”