In a few days I am going to release a new pay-what-you-want title for Mutant Future(tm) at drivethrurpg.com. But you, my dear followers, shall have access to it right here, right now. Loot Tables for Pigmen (and other bestial, mutated grunts). And as some do not like to download PDF, I will post the whole content here as well…
I like to write random encounter tables. I really do. The inspiration in a nutshell approach one can take with them appeals to me and fits my current (lack of?) writing style. What I am talking about? My latest release, 20 Weird, Irradiated Encounters for a Mutated Post-Apocalyptic Swamp, which I promptly threw onto the Weird, Irradiated Scrap Heap.
Since this shameless house-advertising (SHA) is not what you read my blog for, I copy-pasted the first six of them here (see below). After all, it was time for a new blog post as well.
According to this German news article, there is a beach in Thailand (the beach of Ko Si Chang) that is always littered with plastic junk. This is due to a large patch of this stuff out on the ocean that is slowly carried onto the beach, piece by piece. Any afford to clean the beach seems futile: after about an hour, there is a new assortment of junk ruining the view. So much for the bitter reality of things, now let´s see how to use this bit of real-life information in different RPG settings.
Recently, Lamentations of the Flame Princess released a PDF-version of their FREE RPG DAY goodie „Slügs!” (the „dots“ over the „u“ are for „GIANT“, just in case you wondered or took it for a typical Heavy-Metal-Umlaut… I did!). Me, I was able to score one of the 3750 physical copies at the 2016 „SPIEL“ in Essen. While a lot of the Slügs featured in this booklet (yes, it is nothing more and nothing less than a collection of weird Slügs with OSR compatible stats… did you really had to ask?) are just silly/wacko/gonzo/campy, I see use for a lot of them in certain games, scenarios and game worlds. So, get your copy and allow me to give you my personal guided tour to the Slügs.
Mutant Future(tm) is mostly known for the wacky mutations and retro-scifi items. But some of the equipment in the „Technological Artifacts“ sections are actually everything but far out and may be easily adapted to more serious SciFi or Cyberpunk settings. One of those items is the Light Rod.
The following is a quote from the (available-for-free) Mutant Future(tm) core rules:
“These rigid 3’ long plastic rods are filled with two chemicals which, when combined by pulling a tab on the rod, glow brightly and intensely. Colors range from vibrant orange to fluorescent blue. The glow provides general illumination, but no heat, to a 50’ area for eight hours. A light rod can only be used once.”
To me, that sounds like a cheap solution for a temporary need of (colored) bright light. The following are ten examples of how these might be used in a given game world. I found out that those little details help the immersion of the players a lot.
Post-Apocalyptic GM´s, take note: those will give you a hint on where your players may find a stash of those items, and why!
I created another one. Loot Tables for Hover-car Wrecks is the well-behaved (but codependent) sister of Loot Tables for Stuff inside of post-apocalyptic Battlecars. And YOU shall have it for a discount price (till 31st of March 2017).