20 Sacred Sites

Hi folks! web-coverI have another out on the market: 20 Sacred Sites is a collection of special locations for high fantasy OSR RPG. They are places of magic or divine grace, and likely to be holy (or at least important) to the people in the area. Others are forgotten (or even shunned) remains of faith that is long past its peak of adherence. All of them offer a benefit to those who visit them, but some do not grant it without a ritual, test or sacrifice.

The sites are meant to be used as a side quest, as the focal point of a quick “journey session” (just add random encounters on the way) or as a point-of-interest in a hex-crawl or sandbox scenario.

Special License grant: by buying this product the owner is granted the non-transferable, non-exclusive, non-sublicensable right to use the ideas and concepts presented in this product in his or her own publications (both commercial and non-commercial) as long as credit is given to this product and the author with the following line [Some ideas and concepts are taken from “Gregorius21778: 20 Sacred Sites”; used with permission.] AND the publication does not include more than one of the twenty “Sacred Sites” of this title.

And as nobody reads this blog for my advertisement, you will find the first six sites below.

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20 Sacred Sites

All the Fun of the Revelry

cover-revelAfter I finished my encounters for the Red Cages, I was later asked for some additional ideas for the second part of Tattered Fates: the Revelry. Naturally, I just started to churn out post after post in the FFG forum (nobody complained about the horrible grammar and writing back then). Today, I finished another re-write of it. And here you have it. Straight from my dropbox. I won´t copy the whole text this time: this would mean to format it -again- and right at the moment the last thing I want to do is to format another paragraph of text. 🙂

All the Fun of the Revelry

Beware of the Spirits of the Woods

web-coverDo you want strange, supernatural encounters that you can confront your players with when they travel through a forest? Something that is a tad more scary or spooky than an ambush of a pack of wolves or a raging owlbear? Beware of the Spirits of the Woods, my latest pay-what-you-want-title, provides you with six such encounters. None of them should be used as a random encounter, as they are in no case something that may happen each and every day to a group of travelers. They are something  special, that perhaps happens once every couple of month (or even less often), or something that happens in a certain, cursed or hexed part of the woods.

All creatures encountered are supernatural (pixies, sprites and spirits) and chaotic, magical beings. Clerical spells like Protection from Evil will affect them. And as nobody reads my blog for my advertisement, I will give you two examples below.

This product is an independent production by Gregorius21778 and is not affiliated with Lamentations of the Flame Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV.

Continue reading “Beware of the Spirits of the Woods”

Beware of the Spirits of the Woods

It is gone… or is it?

Halloween is now over, and the Blood-Drenched Room disappeared from the lists of the available downloads on drivethrurpg.com. The search engine still shows that it was there, but the page it should lead to is gone. Only the next Halloween will summon it back to our world, unless…

Well, unless this blog posts here gets at least 13 likes. As soon as this happens, I will make the Blood-Drenched Room “public” again, for 13 days.

If you want to summon something, gather a small cult and start chanting *chuckles*.

It is gone… or is it?

Trouble in Sinophia

cover_Ti-SinophiaWhat I started here, I shall continue with this post. While it will be the last for Damned Cities, but it will not be the last for the Haarlock Legacy: I will continue with some re-releases of fanwork articles for Tattered Fates. Those used to be popular on the FFG forums, and I guess a certain fellow in Australia will like to have those as a PDF, too.

But now, it continues with Trouble in Sinophia. Creepy things and outright riots await you. Right here in my dropbox, if you use the link above 😉

 

 

Trouble in Sinophia

The Early Murders in Sinophia

cover_EM-Sinophia

Unexpected flattery. I have always been (and likely: will ever be) a sucker for positive feedback. One may even argue that “being a glory-hound” was and is the one true driving force behind any of my attempts at publishing, and behind each and any of my fan works, starting with the first posts in the old FFG forum for DarkHeresy.

Somebody who seems to be a fan of my old fan-material went through the troubles of obtaining my email address to send me the following lines:

Hi there,

Much as I hate to bother people personally, I have been desperately searching the internet for a copy of your work on improving Haarlock’s Legacy for DH. If you still have a copy handy, I would very much appreciate it.

Your work has been a huge boon for my friends and I over the years. Please never stop 🙂

Kind regards from Australia,

(Name withheld; out of respect to other people´s privacy)

How could I not try to fulfill this charming request…?

Continue reading “The Early Murders in Sinophia”

The Early Murders in Sinophia

Halloween Horror: The Blood-Drenched Room

This is a Halloween Horror: it will pop up when Halloween comes close, and I hope you find a way to make use of it.

cover-webA new -=freebee=- waits for you at drivethrurpg.com: The Blood-Drenched Room

This product is an independent production by me, Gregorius21778 and is not affiliated with Lamentations of the Flame Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV.

The Blood-Drenched Room is a place that has been formed by mankind murdering and slaughtering another. It may be summoned by a Magic-User (as a special, stand alone version of the Level 1 Summon spell, found on p.134 of the Player Core Book: Summon the Blood-Drenched Room), so that it is just behind the door the summoner opens after the spells has been cast. It has another door that leads out of it, and if the Magic-User was able to dominate the Room this very door may open into any other room were a life was taken and blood was spilled within this very turn. Distance does not matter, all that matter is death and blood. When the spell has been cast successfully, the door it was cast upon will lead into the Blood Drenched Room for 2d6 rounds. Anybody may pass through the door this way. Those who wish to get to the room that physically is behind the door must close it, pass a Saving Throw vs. Devices, and open it again. But once the door is closed once more, it will open up into the Blood Drenched Room again (until the duration ends, see above).

What are you waiting for? Get your copy while it is online! Happy Halloween!

Halloween Horror: The Blood-Drenched Room