I took a break from the game aides (well, I need another good idea) but not from pay-what-you-want-titles. So, I released From the Maw of the Würm came… today, a collection of special attacks for dragon-esque monsters.
These are not your regular attacks of “elemental breath” or acid, but were written with a battle against a nasty, hideous monster in mind. One that most would like to leave alone for the harm and woe it might cause. Some of the entries refer to a “cone of “ effect/attack. The GM is the final arbiter in regard to the exact shape and measures of said cone (and how often the monster may make use of its special attack), so that it may be easier to fit the attacks into any given game. All of the entries are Labyrinth Lord(tm) compatible, but every GM worth the title should be able to adapt those to any other OSR RPG.
To lend this blog post some substance, I will post 10 of the twenty attacks of the title right here. Enjoy!
Continue reading “From the Maw of the Würm came…”
Today I noted that all titles of Neoplastic-Press are FREE or PWYW want now. After the hacking of Plate Mail Games I decided to get into contact with Rafael Chandler before posting the info here, but he quickly confirmed that he is indeed offering his titles like that now.
So, here we are: in front of us, the open door to a small vault full of strange and nasty things. A while ago I have bought Obscene Serpent Religion (mature content, through and through) and while I did not put it to use yet, I really liked the ideas and options it offered.
Lusus Naturae had gained my attention as well, and now I can read through the whole text before I decide if it is for me and how much money I want to give.
And there is more, some of it strictly for free (reads: the publisher will not accept money for it).
So, you fellow maggots and rats, all you fellow harpies and ghouls, you friends of feast and carcass: lets swarm in like a black cloud and sate ourselves, but let us also not forget to thank Rafael Chandler for the generosity AND let us all keep in mind: everything counts in large amounts.
A while ago, a indie-map-maker going by the name of Crooked Staff Publishing came to my attention. I bought some of their stock art, but never used it till now. But this blog post is not about stock art or about my titles, it is about a nifty little pay-what-you-want title that Crooked Staff Publishing offers, and what one could do with it
Continue reading “[Spotlight] Bonus: Little Book of Dungeons”
…the two are an odd mix, aren´t they? Well, I am an odd guy known to do odd jobs, and this weekend I felt like mixing something old with something new. Something old is a re-hash of my old Lectures of the Tech-Witch, now available with DH2nd compatible rules, right here in my dropbox.
Something new is the result of a little surge of inspiration that lead to the creation of a pay-what-you-want release for FATE(tm): Techno/Arcana. I am not sure if anybody needs this loose canon of an idea, but then again: it is released already and out there.
Hmm… why do I feel a little blue now?
„Guests for Dinner“ is a pay-what-you-want, OSR-fantasy dungeon crawl that weighs in at 10 pages, 7 of them including the little OSR run-in-dungeon it is, as well as a quick guide to a nearby town, how and why the dungeon is what it is, and a small (half page) primer on „character-funnel-type play“.
The dungeon itself pretty much what one has to expect from such a limited format: it includes a total of eleven encounter areas, each with its own (rather) brief description. The map is functional and not a bad one, but I miss a scale or a size description. Not that it is overly important (there is a grid and every GM can easily decide upon the measures that fit his or her needs best), but if sizes were been mentioned somewhere in the module, I missed them.
That being said, the module has a horror touch to it that keeps it from being „just vanilla“. While me, as a „horror-film-friend“, had a lot „deja-vu“ during the read, I guess that this icing on the cake takes „Guests for Dinner“ one notch above the middle ground. You will for sure get a „been there, done that“ feeling if you are accustomed to contemporary horror films, but the fact that you have eaten a steak before will not change the fact that a nice piece of steak is a nice piece of steak. And the meat that is there is nice. Of course, the format means that you only get the general ideas and have to work on the rest of it, but the ideas are good and they are all -linked- into the background/synopsis of the adventure. A GM who wants to build up on what is there will have an easy time doing so.
The module may be used as a one-shot, as the start of a campaign or adventure group, or as a „one on the side“ thing that just happens to a group between other adventures. It seems to be excellent as a one shoot for one evening, as it literally drops the characters into the action right from the start.
All in all, I say give it a look and if you actually use it for an evening of entertainment, give some money, too.
Do you need some petty war that is going on at the edges of your universe? Are you playing a merc and want to bolster your background with some battles you have fought in? Will your PC start a salvage operation on some old warship and you want to name the battle it was in? Are the players after some weapon cache from a war of the past to sell the goods on the black market? Or do you just need some inspiration for your „Interstellar Rebellion One-Shot-Adventure“?
50 Names of SciFi Conflicts has you covered. You get 50 names that will serve as an inspiration, on a pay-what-you-want basis with a a preview that shows it ALL to you up front. The license even allows you to use it in your own projects, private and commercial, on a „share-alike-basis“.
..and if you are averse to PDF´s, you get all of the content here in this blog post.
Continue reading “[PWYW] 50 Names of SciFi Conflicts”
Lately, a pay-what-you-want Micro-RPG named „Fleshscape“ caught my attention. The eight page PDF contains a few rules and an interesting idea: the player characters slip into the role of leaders of a primitive nomad tribe (think „stone age“ here, or “early Native American civilization”) in a world where the whole of the surface is a grotesque landscape of living, impossible flesh, organs and bodily fluids.
Continue reading “[Spotlight] Fleshscape”