In the forums of lotfp.com, some folks discuss how to improve the cleric class. While I cannot side with the “does not hits as good as fighter” argument (NO class in lotfp has a higher to-hit-bonus as the fighter, as all but the fighter have a flat THB of “+1”), I see the point that is made about the spells.
I would not say that they are less powerful. People tend to measure power in “opponents killed”, which is something that I happily leave to the fighters. To revive somebody from the dead is more powerful to me than to burn said somebody to crisps with the flick of a wrist (again, I fighters take more time, but do the job). But I agree that the clerics spells are in total less fancy as they are often defensive or “negating” in nature: the majority of magic-user spells create a certain effect of their own (which gives the player a moment to shine) as the PC does something. What the cleric does often negates something somebody else did: removing damage, disease, curses etc. is reactive instead of active, the kind of support role that those who want to hug the limelight like to avoid.
This is hard to change without mixing the two classes up into one and the same thing, which turns it into a question of flavor if your PC is “C or MU”. But what -could- be done for those that feel that their cleric is “underpowered” and “un-shiny” compared to a regular MU? Here are some suggestions of mine: