Justin Stewart has released a D10 Fighter Advancement Table for LotFP on his blog . I like the idea of giving a fighter a bit more options than just „+1 to attack“, although this already is a mighty and powerful benefit. Over time, the fighter turns into a character that is unimpressed by most “medium” armor and turns foes that are “untouchable” due to a high AC to something “manageable” (reads: bloody chunks).
Here is my take on such a table. I am hereby guilty of being a copy-cat, as I only work on Justin´s idea. But as he in turn states that his work was inspired by this random advancement system I guess he is not going to ask his personal murder-fairy to serve my head on a plate to him *note to myself: develope a personal murder-fairy and grow over-sized flytraps… *
Continue reading “Copycat: d10 Benefits for LotFP Fighters”
March 2017 a blogger named Marissa Lawson released this picture on her blog. Since then, I kept the link and waited for a good moment to build an encounter location inspired by it.
Back then, the first idea that sprung up in my mind was to write a location for a hex in Carcosa, but the rules systems is not to my taste. I will use some of its “vibe” instead, but give stats for classic OSR games (AC:12 as the armor class of an unarmored person; higher AC means better armor) and a “silver coin standard” (opposed to a “gold coin standard”).
It is up to you if you place this location into a valley, into a large cavern or turn it into a region of its own (in this world or another).
Continue reading “The Cliffs of the Sea of Fog”
Miska Fredman released some more maps at his blog, among them a smaller one he called the Tomb of Devas. Usually, I think that small maps are not that useful, as one cannot turn them into a dungeon of its own. But the addition of the cave complex behind the secret door gave me the idea of turning it into an encounter area for Veins of the Earth. Not that I would actually -play- in that “setting”, but I like to toy with the ideas it inspires in me. And Miska´s maps are good inspiration, too.
Continue reading “The Lich, the Stones and the Bones”
A while a go, I made a couple of monsters for OSR fantasy RPG. Now, I want to share them with you. Sadly, I do not have enough to label it “Monster of the Week”, but it is still a Monster for You. And I start with the Golden Phoenix Snake.
Continue reading “Monster for You: the Golden Phoenix-Snake”
Do you want strange, supernatural encounters that you can confront your players with when they travel through a forest? Something that is a tad more scary or spooky than an ambush of a pack of wolves or a raging owlbear? Beware of the Spirits of the Woods, my latest pay-what-you-want-title, provides you with six such encounters. None of them should be used as a random encounter, as they are in no case something that may happen each and every day to a group of travelers. They are something special, that perhaps happens once every couple of month (or even less often), or something that happens in a certain, cursed or hexed part of the woods.
All creatures encountered are supernatural (pixies, sprites and spirits) and chaotic, magical beings. Clerical spells like Protection from Evil will affect them. And as nobody reads my blog for my advertisement, I will give you two examples below.
This product is an independent production by Gregorius21778 and is not affiliated with Lamentations of the Flame Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV.
Continue reading “Beware of the Spirits of the Woods”
Halloween is now over, and the Blood-Drenched Room disappeared from the lists of the available downloads on drivethrurpg.com. The search engine still shows that it was there, but the page it should lead to is gone. Only the next Halloween will summon it back to our world, unless…
Well, unless this blog posts here gets at least 13 likes. As soon as this happens, I will make the Blood-Drenched Room “public” again, for 13 days.
If you want to summon something, gather a small cult and start chanting *chuckles*.
Halloween is coming, and those GM who need just one more minor, not-plot-releated-but-spooky encounter in their LotFP game I would like to introduce to Valeria.
Continue reading “Halloween is coming: Meet Valeria”