Today I finished my work on a powered-by-FATE(tm) compatible version of my Examples of the Dark Arts Vol.02. Unlike its predecessor, Vol.02 is a straight item list without any “fluff text”, but puts the focus on the items and the rules. And of course, I made some minor changes to some of the items, in order to integrate them into the new rules set. And until the end of April 2017, you are able to get this title for a reduced price at drivethrurpg.com by following the link above.
So much for the sales talks. Now, lets get to the stuff you are all here for: free examples of some of the items included in Examples of the Dark Arts Vol.02 (PbF)…
Today my friends and I will meet again to continue the adventure of the three men that went to Dunnsmouth, and I just made my self familiar with my soundtrack playlist again. I prefer to have a list that offers different options but is less than twenty tracks large (after all, one needs to navigate it in the midst of the game). For those who are interested, I will share the ten core pieces of my Dark-Fantasy-Soundtrack with you. I tend to use titles from Bailey Records, Black Goat Games, Plate Mail Games and movie/television sound tracks I own, but this time it is only Plate Mail Games (and no, I am not affiliated and I don´t get money for this).
I hate google for bugging me, but to many creative minds have decided to use google groups to ignore them completely. For example, Die Drop Table Hell includes a post about this Badlands Terrain DDT by Christopher Weeks (which you may also download from here). As it is often the case with a DDT, the art aspect is at least as important as the functionality, as a picture of rocky terrain was used as a backdrop and for the outlines of the different “blobs” (zones/fields). I guess DDTs are simply not meant to be printer friendly.
Anyway, it looks good and I see it as a handy tool for a GM who wants to prepare some basic terrain descriptions before the actual session. Thumbs up!
Sorry folks, but no posts from me today. I spend an evening out of town and among other things, I visited my good old friend Theobaldt Bursche who welcomed me with cookies that were some of the best I ever had.
„Guests for Dinner“ is a pay-what-you-want, OSR-fantasy dungeon crawl that weighs in at 10 pages, 7 of them including the little OSR run-in-dungeon it is, as well as a quick guide to a nearby town, how and why the dungeon is what it is, and a small (half page) primer on „character-funnel-type play“.
The dungeon itself pretty much what one has to expect from such a limited format: it includes a total of eleven encounter areas, each with its own (rather) brief description. The map is functional and not a bad one, but I miss a scale or a size description. Not that it is overly important (there is a grid and every GM can easily decide upon the measures that fit his or her needs best), but if sizes were been mentioned somewhere in the module, I missed them.
That being said, the module has a horror touch to it that keeps it from being „just vanilla“. While me, as a „horror-film-friend“, had a lot „deja-vu“ during the read, I guess that this icing on the cake takes „Guests for Dinner“ one notch above the middle ground. You will for sure get a „been there, done that“ feeling if you are accustomed to contemporary horror films, but the fact that you have eaten a steak before will not change the fact that a nice piece of steak is a nice piece of steak. And the meat that is there is nice. Of course, the format means that you only get the general ideas and have to work on the rest of it, but the ideas are good and they are all -linked- into the background/synopsis of the adventure. A GM who wants to build up on what is there will have an easy time doing so.
The module may be used as a one-shot, as the start of a campaign or adventure group, or as a „one on the side“ thing that just happens to a group between other adventures. It seems to be excellent as a one shoot for one evening, as it literally drops the characters into the action right from the start.
All in all, I say give it a look and if you actually use it for an evening of entertainment, give some money, too.
Not every encountered should mean trouble or harm to the PC, otherwise the players will start to shun every event to the best of their abilities (and rightly so!). Thereby, I offer you six beneficial events for “vanilla” fantasy OSR games.