Beware of the Spirits of the Woods

web-coverDo you want strange, supernatural encounters that you can confront your players with when they travel through a forest? Something that is a tad more scary or spooky than an ambush of a pack of wolves or a raging owlbear? Beware of the Spirits of the Woods, my latest pay-what-you-want-title, provides you with six such encounters. None of them should be used as a random encounter, as they are in no case something that may happen each and every day to a group of travelers. They are something  special, that perhaps happens once every couple of month (or even less often), or something that happens in a certain, cursed or hexed part of the woods.

All creatures encountered are supernatural (pixies, sprites and spirits) and chaotic, magical beings. Clerical spells like Protection from Evil will affect them. And as nobody reads my blog for my advertisement, I will give you two examples below.

This product is an independent production by Gregorius21778 and is not affiliated with Lamentations of the Flame Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV.

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Beware of the Spirits of the Woods

[OSR]Skeletons for Halloween

If there is a proper time for the oldest, cheesiest and most well-known form of undead in all of roleplaying, then it is Halloween. Bring out your dead! With this blog post, I bring out mine. Well, some of them, as this is actually an excerpt from my Almanac of Animated Skeletons, but who is going to knock a gift-boneman onto the skull, huh?

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[OSR]Skeletons for Halloween

Roachswarm: More infestations

The Mutated Nesting Roachswarm I mentioned in one of my latest blog posts could infest more RPG´s than just the Mutant Future(tm). After all, the movie I took it from was not even fantastic, was it? Let´s see where those buggers could turn up as well…

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Roachswarm: More infestations

A Swarm of Roaches

Cheap movies do not have to be BAD movies. I was reminded of this today, as I watched the 2000-bug-horror-b-movie „They Nest“ (as a re-run on the website of the German TV station tele5).

The plot of this creature-feature centers of a foreign breed of cockroaches that act like an organized hive, has mandibles that allow them to bite AND a poison that allows them to paralyze victims. One or two bites will not bother an adult man, but when a swarm of these creepers washes over a victim, the poor soul will find itself unable to move while some fat, egg-carrying bugs crawl in through the mouth, begin to nest in the stomach area and thereby kill the victim. A few days later, the larva have hollowed out the carcass and a new swarm of bugs is ready to find a victim.

Cheesy as hell, isn´t it? But the effects of the movie were “okay” and !much! better than what Asylum churns out in its movies, the characters did not felt THAT artificial (or: over the top) as they usually do in b-movies. It is not a “has-to-be-seen”, but it is not the wrong choice for a lazy afternoon, neither.

And the movie´s “monster” can be turned into such a nice RPG encounter. Something that will make player characters run, unless they have something like flame throwers or grenades at the ready. Here is my Mutant Future(tm) compatible version of it:

Mutated Nesting Roachswarm:

No. Enc: 1d3 swarms (4 swarms)
Alignment: Neutral
Movement: 45´(15´)
Armor Class: 9
Hit Dice: 1
Attacks: 1 (Engulf, and thereby Confuse and Poison)
Damage: Poison (see below)
Save: L0
Morale: 11

XP: 30 (per swam) are suggested

This is the variant of the basic Insect Swarm (p. 77; MF core rules). A roachswarm will engulf a victim it is in contact with as an attack. Aside from the the effects of Confusion (see modified table below), a character that is engulfed by a Roachswarm gets bitten multiple times and must pass a Saving Throw vs. Poison. This Saving Throw will get a (-1) penalty on the second attack, a (-2) on the third and so on. If an early Saving Throw is failed, the character will be stunned and suffers a (-1) penalty on all dice rolls for the remaining turn. On a second failure or on a failure of a Saving Throw with a penalty of (-2) or worse, the victim will become paralyzed for a turn. If there is nobody to help the victim, the swarm will eat some of the character´s flesh (1d4 points of damage) and begin to nest inside of the victim. A dose of Anti-Tox will cleanse the invasion from the victims body, but if none is administered on the second day after the infestation, the character is doomed to die a horrible death on the third day ( and a new swarm will crawl out of the corpse on the fourth or fifth day).

!Confusion ! Nerves ! Panic !!! (d10):

1-3: Victim does not move but attacks the swarm
4-6: Victim does something ineffective and/or stupid
7-0: Victim may act as usual

A Swarm of Roaches

5 Ideas for Fleshscape

You remember that I told you about Fleshscape, the free micro-rpg about nomadic tribes in bizarre world of flesh,by Emanuele Galletto? Well, re-read the blog post if you don´t! 😉 After a long while, my muse kissed me and I found time to put down 5 ideas for things to encounter and explore in the lands of flesh, monsters and men.

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5 Ideas for Fleshscape

A Conglomeration of Broken Things

Lately, I turned Skull Mountain into my personal sequel to Scenic Dunnsmouth, and into a connection to the Veins of the Earth. Of course, this called for a bit of tinkering an adaption. Among other things, I decided to replace a certain statue guardian with something similar to a Gilgamash (p.66), but instead of taking the names and functions from the d12 table provide in the book, I used a table of my own for the first: Strange & cruel personal titles. And it worked well! It even gave me the inspiration for a special ability for the animated statue in question. As I don´t want to spill the beans about this one around here (my players might be reading it), I will provide you with six other random Gilgamash names and special abilities instead. Of course, you are free to omit the Gilgamash-part and just use those six as inspirations for your own living OSR-style statues .

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A Conglomeration of Broken Things

[SHA] The Rockyhill Badlands

I ´ve got another one for you folks, and this one is called The Rockyhill Badlands

coverIt is a set of 25 inter-linked encounters, with their own d100 Random Encounter table. They are meant to create an individual, named region for GM that look for a not-so-nondescript area to put the next post-apocalyptic dungeon into. The module alone may be used as a free-form hexcrawl with a few ruins to explore and plunder, and a brief adventure hook is included in the end of the PDF as well.

And as nobody reads my blog for my shameless house-advertising, I will provide you with three further examples of the encounters (see below).

Welcome to the Rockyhill Badlands!

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[SHA] The Rockyhill Badlands