Justin Stewart has released a D10 Fighter Advancement Table for LotFP on his blog . I like the idea of giving a fighter a bit more options than just „+1 to attack“, although this already is a mighty and powerful benefit. Over time, the fighter turns into a character that is unimpressed by most “medium” armor and turns foes that are “untouchable” due to a high AC to something “manageable” (reads: bloody chunks).
Here is my take on such a table. I am hereby guilty of being a copy-cat, as I only work on Justin´s idea. But as he in turn states that his work was inspired by this random advancement system I guess he is not going to ask his personal murder-fairy to serve my head on a plate to him *note to myself: develope a personal murder-fairy and grow over-sized flytraps… *
Continue reading “Copycat: d10 Benefits for LotFP Fighters”
In December 2017 Miska Fredman released a map on his blog he named The Dwarven Rivergate. A rivergate is basically a small fortress (or large tower) in the middle of large bridge. Manned by a few men-at-arms, it is a good way to keep undesirables out (or to at least hinder their traveling), to raise a toll or to guard a segment of a wide river. But what about an abadoned rivergate? In Miska´s example, it became the encampment of a band of orks and goblins that raid the surroundings. I want to provide you with six further ideas for encounters at a rivergate [OSR-fantasy-style]
Continue reading “Encounters at a Rivergate”
March 2017 a blogger named Marissa Lawson released this picture on her blog. Since then, I kept the link and waited for a good moment to build an encounter location inspired by it.
Back then, the first idea that sprung up in my mind was to write a location for a hex in Carcosa, but the rules systems is not to my taste. I will use some of its “vibe” instead, but give stats for classic OSR games (AC:12 as the armor class of an unarmored person; higher AC means better armor) and a “silver coin standard” (opposed to a “gold coin standard”).
It is up to you if you place this location into a valley, into a large cavern or turn it into a region of its own (in this world or another).
Continue reading “The Cliffs of the Sea of Fog”
Monster for You is a short series of blog posts with Labyrinth Lord(tm) compatible opponents and monsters. For now, this is going to be the last entry. Let us bring all good things to an end with the Hag.
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Miska Fredman released some more maps at his blog, among them a smaller one he called the Tomb of Devas. Usually, I think that small maps are not that useful, as one cannot turn them into a dungeon of its own. But the addition of the cave complex behind the secret door gave me the idea of turning it into an encounter area for Veins of the Earth. Not that I would actually -play- in that “setting”, but I like to toy with the ideas it inspires in me. And Miska´s maps are good inspiration, too.
Continue reading “The Lich, the Stones and the Bones”
Monster for You is a short series of blog posts with Labyrinth Lord(tm) compatible opponents and monsters. After the Eternal Monk I now present you: the Faceless Giant. For those moments when an enemy has to be as huge as odd.
Continue reading “Monster for You: the Faceless Giant”
Monster for You is a short series of blog posts with Labyrinth Lord(tm) compatible opponents and monsters. I started with the Golden Phoenix-Snake, and now continue with the Eternal Monk. This opponent is more of a guardian than a monster, and it is up to the GM what deity has declared him a guardian of the place the character want to enter (or pass), and why. Perhaps a “worthy” character may even pass without fighting the Eternal Monk
Continue reading “Monster for You: the Eternal Monk”