Optional Rules for LotFP Clerics

In the forums of lotfp.com, some folks discuss how to improve the cleric class. While I cannot side with the “does not hits as good as fighter” argument (NO class in lotfp has a higher to-hit-bonus as the fighter, as all but the fighter have a flat THB of “+1”), I see the point that is made about the spells.

I would not say that they are less powerful. People tend to measure power in “opponents killed”, which is something that I happily leave to the fighters. To revive somebody from the dead is more powerful to me than to burn said somebody to crisps with the flick of a wrist (again, I fighters take more time, but do the job). But I agree that the clerics spells are in total less fancy as they are often defensive or “negating” in nature: the majority of magic-user spells create a certain effect of their own (which gives the player a moment to shine) as the PC does something. What the cleric does often negates something somebody else did: removing damage, disease, curses etc. is reactive instead of active, the kind of support role that those who want to hug the limelight like to avoid.

This is hard to change without mixing the two classes up into one and the same thing, which turns it into a question of flavor if your PC is “C or MU”. But what -could- be done for those that feel that their cleric is “underpowered” and “un-shiny” compared to a regular MU? Here are some suggestions of mine:

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Optional Rules for LotFP Clerics

Other people on “Veins of the Earth”

Hi everyone,

as my regular readers will already have noted, I started to delve into the material of Veins of the Earth. Others already did so before me, and the opinions and thoughts of two of them I would like to recommend.

For one, there is Almost a review on the Against The Wicked City blog. In my opinion, it sums up the the title pretty well: if you are unsure if you want to buy it, give it a read.

To those who already own a copy I recommend Feeding Cities in the Veins of the Earth on the False Machine blog. The post deals with one of the drawbacks off VotE that was mentioned in the AtWC review: food supply/economy. I do not like all the solutions and concepts mentioned in the blog post (the Food Malmukes are my prime example), but that being said it is a good source for ideas.

Thanks to both authors for sharing their thoughts and ideas with us.

 

 

Other people on “Veins of the Earth”

From the Maw of the Würm came…

coverI took a break from the game aides (well, I need another good idea) but not from pay-what-you-want-titles. So, I released From the Maw of the Würm came… today, a collection of special attacks for dragon-esque monsters.

These are not your regular attacks of “elemental breath” or acid, but were written with a battle against a nasty, hideous monster in mind. One that most would like to leave alone for the harm and woe it might cause. Some of the entries refer to a “cone of “ effect/attack. The GM is the final arbiter in regard to the exact shape and measures of said cone (and how often the monster may make use of its special attack), so that it may be easier to fit the attacks into any given game. All of the entries are Labyrinth Lord(tm) compatible, but every GM worth the title should be able to adapt those to any other OSR RPG.

To lend this blog post some substance, I will post 10 of the twenty attacks of the title right here. Enjoy!

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From the Maw of the Würm came…

[OSR] The Seven Candles

The Seven Candles have been blessed by a saint (or similar clerical figure of reverence) so that they may help the faithful in times of need. Each of them is equal to a mundane candle of good quality, and will burn up to 12 turns. But furthermore, each candle may provide one of the following seven benefits after being lit by a cleric in a moment of devotion, and the benefit of the candle will be the one needed the most after being lit (but will not change until extinguished and lit again).

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[OSR] The Seven Candles

Enjoy your Aides!

Do you like play aides? I do. Board and card games gain a lot from them, and a RPG session may run much more smoothly with the right aide in the hand of GM and player. The right aide is the tricky part here: it must help with the organization of things, be easy to store on an already crowded table, its content should be accessible with a quick look -and- it should be pleasing to the eye. Something that looks neat puts the mind at ease, and a mind at ease will stay in play.

I tried my hand at aides before with my Dark Heresy Mook Sheets, and now switched from GM aides to player aides. The following links will lead you to an OSR Fantasy Provision Tracker and a SciFi Ammo Tracker. The idea came to me after keeping track of a group´s torch in a dungeon, I guess my players will have a much easier time doing so themselves with those sheets. And with the added artwork of the Knotty-Works and Jeshields, they might even give them a little more attention than they usually tend to give to their hastily scribbled notes.

Please leave some feedback if you put them to use, and feel free to drop me a line if you would like to see more of those.

Enjoy your Aides!

A Conglomeration of Broken Things

Lately, I turned Skull Mountain into my personal sequel to Scenic Dunnsmouth, and into a connection to the Veins of the Earth. Of course, this called for a bit of tinkering an adaption. Among other things, I decided to replace a certain statue guardian with something similar to a Gilgamash (p.66), but instead of taking the names and functions from the d12 table provide in the book, I used a table of my own for the first: Strange & cruel personal titles. And it worked well! It even gave me the inspiration for a special ability for the animated statue in question. As I don´t want to spill the beans about this one around here (my players might be reading it), I will provide you with six other random Gilgamash names and special abilities instead. Of course, you are free to omit the Gilgamash-part and just use those six as inspirations for your own living OSR-style statues .

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A Conglomeration of Broken Things

Rowry McCallan & Hr´rak-Karr

The rundown men-at-arms stopped chatting as they saw the young fellow coming down the middle of the road that ran through the village. „Hey! You there! Where do you think you ar´going with THAT thing?“ the first one shouted. „Perhaps he has an oversized nail at home?“ another added. The three burst into dirty laughter while the figure in the worn overcoat slowly approached them, one step after the other. The thing the shabby swordsman had commented about, he dragged behind him: a warhammer, thrice the size of a regular one and with a handle so thick no man could ever keep a proper hold of it. A few steps away from them, he came to a stop and glared over from under the filthy strains of his red hair that fell into his face. “Alright… stand there and show us your money… passing down this road is no longer free, you know? There is a toll now…”. The former soldiers and now-brigands spread out a bit as they came closer, and the young fellow with the huge hammer spat out to his right. Then, he hefted the hammer, raised it high and shouted something. Next, the brigands started screaming…

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Rowry McCallan & Hr´rak-Karr