Let´s loot the swine!

In a few days I am going to release a new pay-what-you-want title for Mutant Future(tm) at drivethrurpg.com. But you, my dear followers, shall have access to it right here, right now. Loot Tables for Pigmen (and other bestial, mutated grunts). And as some do not like to download PDF, I will post the whole content here as well…

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Let´s loot the swine!

[Spotlight] Bonus: Little Book of Dungeons

A while ago, a indie-map-maker going by the name of Crooked Staff Publishing came to my attention. I bought some of their stock art, but never used it till now. But this blog post is not about stock art or about my titles, it is about a nifty little pay-what-you-want title that Crooked Staff Publishing offers, and what one could do with it

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[Spotlight] Bonus: Little Book of Dungeons

Encounters in a Mutated Swamp [MF]

I like to write random encounter tables. I really do. The inspiration in a nutshell approach one can take with them appeals to me and fits my current (lack of?) writing style. What I am talking about? My latest release, 20 Weird, Irradiated Encounters for a Mutated Post-Apocalyptic Swamp, which I promptly threw onto the Weird, Irradiated Scrap Heap.

cover-webSince this shameless house-advertising (SHA) is not what you read my blog for, I copy-pasted the first six of them here (see below). After all, it was time for a new blog post as well.

Enjoy!

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Encounters in a Mutated Swamp [MF]

Welcome to Junk Beach, Dystopia!

According to this German news article, there is a beach in Thailand (the beach of Ko Si Chang) that is always littered with plastic junk. This is due to a large patch of this stuff out on the ocean that is slowly carried onto the beach, piece by piece. Any afford to clean the beach seems futile: after about an hour, there is a new assortment of junk ruining the view. So much for the bitter reality of things, now let´s see how to use this bit of real-life information in different RPG settings.

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Welcome to Junk Beach, Dystopia!

Creating OSR characters a little less randomly

OSR is „dicey“, OSR embraces randomness and character creation can be as quick and brutal as the brutal troll-child that is the sum of both. I have three player that want to return to Dunnsmouth so that there heroes my go on where they left of, but I was about to offer them to switch to new characters (if they like to). But I like to have a little balance (which my pre-generated characters usually show), something that the roll of the dice alone sometimes fails to provide. Yet, I want the quick, random dicey-ness of it so that creating a new character is not to much of a thing. And here is my untested brainchild…

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Creating OSR characters a little less randomly

Encounters for a Purple Island #2

[This NPC is fanwork for Islands of the Purple-Haunted Putrescence]

From the Koshi, the characters may learn about Ar´Ruga, also known as „Mad-Two-Head“. A long time ago, Ar´ Ruga was a Koshi like any other (perhaps a bit more courageous), until he found three blue glimmer stones in an old ruin. He loved them, loved how they glittered and gleamed and fashioned them into a necklace of leather strings and semi-hardened resin. He was so found and proud of his necklace that he then began to venture out into the jungle for days at a time to find more of them. Over time, he changed. He became dumb and careless, and even forgot to hide from the rain when it came, so he began to mutate. That was a year ago.

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Encounters for a Purple Island #2

Good news and new titles

Hi everyone,

The OLD GoblinoidGames forums are up again! These news (at least, this is news to me!) is a reason to celebrate! I will thereby offer my Cavern of the Green Waterroot for 50 cents till 18th of June 2017.

By the by, I released a new titles: Alamanac of Animated Skeletons

If you want to know what this includes, read below. For as usually, I share some of content in this blog post for free.

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Good news and new titles