In May 2010 I posted a list of Quirks in the FFG forum. It was (and is) a simple assortment of descriptive traits one could assign to somebody who was native to the world of Dusk [DarkHeresy; 1st edition]. Advertisements
“I might not know much about my customers, but I know that they are taking names…”
Two days ago, I mused about what kind of games (or campaigns) a GM could lead within the world depicted in the AlphaKit of Chthonian Higways… and today, I will continue doing so.
Hi everyone, without any further proem, I today provide you with 10 new traits for Chthonian Highways.
The AlphaKit for Chthonian Highways provides the rules, but so much about the world (besides the general premises). What are the players meant to do with the guns and the cars, with the angst and the unknown surrounding them? Which kind of game could be played? While the official answer from Ironspine will have to […]
As you might have guessed after my review of “CHTHONIAN HIGHWAYS”, I was up to using the freedom of the CreativeCommons license to add some material to this upcoming RPG (non-commercial).
A couple of days ago a new freebee raised its head over there at drivethrurpg.com. Another free set of basic rules for another post-apocalyptic roleplaying game, not the first to come, not the last vies for our attention. But will this one bite the dust? I hope it will not, because Chthonian Highways (Alpha Playtest […]